Platige Image has organized and run a course for students looking to become a part of the ground-swell of the VFX industry in Poland. The company showed CGSociety the results of the first class to produce visuals as part of the first initiative by the Platige Academy.
This was the core of a six month animation and VFX course organized by Platige Image, the game developer CD Projekt RED, and the Polish Film Institute. The goal of the course was to give young gifted CG artists the possibility of smooth entry into a professional career in the vibrant Polish industry.
Making of: How to Train Your Robot.
Sixteen students were chosen from 140 candidates. They were divided into two groups – Asset Creating and Render-Compositing. Since they began in October 2012, they have been meeting for lectures and workshops once a week. Their main task in the course was to create a short film about a robot that wanted to become a professional boxer. The film had a professional and experienced director who supervised the whole project. It had also a professional supervisor and a team of tutors all cooperating with Platige Image and CD Projekt.
All the students were at the shoot in October last year where they created the gym footage, and studies of the human boxer. They have been at work even since then. The Asset group worked on creating the robot model, and they had to work out the final model together. They had to adjust the final model according to the requirements of the professional rigging and animation team.
“Working on the model was a complex task. It was divided into three stages,” says Iza Kuś, one of the students. “At first each of us created a sketch model in ZBrush. We chose two of the more promising models and developed them in teams. I led one of the teams. It was a new experience for me as I haven’t managed teamwork before. I had to deal with a lot of feedback from our tutors, give it back to my team and check their progress.”
Meanwhile, the Rendering and Compositing team was doing a lot of rotoscopy and tracking in the source footage. Early in December they started working on shading and rendering. Each of the students got one shot and was to prepare render passes. Basic compositing was done according to a reference shot created by student Michal Sawtyruk. "The shot matching stage was a pretty big issue,” says Michal, “because everyone has a different color sense. There were a lot of corrections to do afterwards.”