The Foundry is set up across at IBC in Amsterdam and has just announced NUKE 7.0.
This highly anticipated release of NUKE 7.0, available this Fall, is packed with a wide range of new features and substantial improvements. Based on feedback from NUKE’s wide user base, the focus of this release has been to really increase performance as well as adding support for Alembic and OpenEXR 2.0 Deep Data.
NUKE 7.0 introduces RAM cache, a sought after feature that will give users realtime playback. Also debuting in this major release are a variety of GPU accelerated nodes for NUKEX including MotionBlur, Kronos, Denoise, VectorGenerator, Convolve and ZDefocus. This is a fundamental change that will allow users to utilise the power of their GPUs to speed up interactive image processing times. When the GPU is available NUKEX will now take full advantage of that power. If however it’s unavailable, the software simply reverts back to the CPU without any need to adjust settings.
NUKE 7.0 also brings with it a number of options that allow artists to do more within NUKE. Users are now able to perform lighting tasks in a comp using the ReLight node and even model using NUKEX’s new ModelBuilder. Both of these additions reduce the need for artists to jump in and out of other programs or hand work off to other departments.
The roto tools in NUKE have also been entirely redefined to enhance performance and improve stereo support, giving artists more control than ever before. Support for new camera raw formats has been added including Alexa ARRIRAW and the latest R3D SDK. NUKE 7.0 includes Primatte 5 and a brand new 2D tracker with big updates to the workflow and speed. The SplineWarp node and Dope Sheet have also benefited from major improvements.