The Houdini Engine plugins for Maya and Unity are now available as a public preview.
These plug-ins will allow the artist to dig deep integration of Houdini technology into Autodesk Maya and the Unity editor. They will be available freely to CG artists during the experimental testing period.
The Houdini Engine includes access to all of the new Houdini 13 features such as finite elements, enhanced Bullet, new particle tools and a feature-rich Find Shortest Path tool. The plug-ins were written with the recently updated Houdini Engine API 1.5 which adds texture baking and volume support. Volume support is especially notable because it lets artists work with assets built using Pyro and Cloud FX tools in the Houdini Engine.
To access the Houdini Engine, artists can download the latest production build of Houdini or the free Houdini Apprentice Learning Edition and install the experimental plug-ins along with the Houdini interactive software. Houdini Digital Assets created in either Houdini or Apprentice can then be loaded into Maya and Unity using the Houdini Engine plug-ins. A growing library of Digital Assets for use in both Maya and Unity will be available at the Orbolt Smart 3D Asset Store. See the link below.
Download instructions and access to learning videos can be found at SideFX Labs. The Plug-in for Maya is available on Linux and Windows. The Plug-in for Unity is available on Windows. Mac OSX versions will be available soon.
SideFX is at SIGGRAPH Asia 2013 in Hong Kong all week, to explain and demonstrate the Engine to attendees.