HANDS-ON: Mortal Kombat
So I finally got a chance to get my grubby hands on the new Mortal Kombat.
Sony’s GDC booth has a playable build and it’s in 3D. There were only four selectable characters to choose from; Scorpion, Sub-Zero, Johnny Cage and Mileena. Why Mileena has become one of the main characters of Mortal Kombat, I have no idea, but either way, she plays great. Mileena has a fluidity to her moves that no one else has. Scorpion and Sub-Zero feel much stronger now. In previous games they had slick, ninja-esque manoeuvres. They still have that now but they also seem more 'powerhouse' with heavy, brawler style punches and kicks. Johnny Cage feels like he has always felt and he’s is still a dirt bag. He still does the splits and punches you in the nuts, only this time when he does his X-Factor manoeuvre; he gives you three nut checks in a row.
Touching on the 3D that Sony is implementing in the PS3 version of Mortal Kombat: it didn’t really work. Sure, you could tell when the 3D was on but nothing really popped out at you too much. Well… maybe the menus. It’s a bad sign when you say to yourself "I can’t tell if this is 3D or not." Hopefully this is just a kink and they get it all ironed out by the time the game is released. Mortal Kombat is coming out on PS3 and Xbox 360 and will be released in three versions on April 19th; a standard edition with just the game, a special edition with collectible Scorpion and Sub-Zero book-ends and an even more special edition which comes with a full blown Mortal Kombat arcade style joystick. If that isn’t enough, the demo will be released for PlayStation 3 on March 15th and even earlier (March 8th) for PlayStation Plus subscribers. As for the 360, the demo will be available "later".Related links:Mortal Kombat