Brosdau sticks with the software that he became proficient with in the first place. In his case, this is 3ds Max. "I can also work just fine in Softimage and a bit in Maya but for my daily work I prefer to work inside 3ds Max.
The community is huge and there are countless plugins and third party render engines available," he says. He loves Next Limit's Maxwell Render for its GI and shader qualities. At work he uses V-Ray. "It's also an instant winner for its flexibility and speed.
It should go without saying that Photoshop is also an invaluable tool as well," he adds.