|CGSociety :: Tutorial |
22 October 2009, by Yu Cheng Hong
|After posting images for years online, Hong was published in EXOTIQUE 2, then EXOTIQUE 4. He now triumphs with 'Xing Tain' in a double page spread in EXOTIQUE 5. Stay tuned for the release dates.|
|Hi there, I am so very glad to share my process of creating 'Xing Tain' work here. This original concept character is come from an ancient Chinese myth. When I read about him in a book, the brave warrior was defeated in battle and had his head cut off by the enemy. But his anger turns his nipples into his eyes. He stands up and continues to fight. He was symbolized as a brave, tough soldier who never gives up and of course, he was a tragic hero.|
I thought the description was incredible, interesting, and I started to do more research on the Web, trying to gather enough information to represent this character in a painting.
I googled this image from the web, (and actually found the character which I thought I looked almost cute and really interesting.)
I also collected some reference that could be used. I imagined that this character didn't have too much complex armor, and the armor shape could be simple while still looking sharp. I thought the steel riveted suit would look good for armor too.
His skin looks solid. He doesn't look too much like a boxer. Here is roughly what 'Xing Tain' should begin to look like.
I put the sketch layer on the top set in a Multiply mode. And then set a light top down on 45 degrees in the right place. I started the Black and white values first. It's easy for me to determine where the lighting and shadows will be placed. Sometime though, I didn't use the Brush tool in this step. Almost the only tool I used were the Burn tool and the Dodge tool to bring the shape, light and shadows.
Then I used the variety Brush tool to detail the texture and stroke.
Here is the skin brush I downloaded from the talented Chinese artist Yang Xue Guo. He has a CGSociety feature here.
The 'Blur's Good Brush' you could download his brushes at the link at the end of the tutorial.
|I used these three brushes overlaying each other, then it come out as a subtle noise like skin.|
Once I satisfied the black and white figure, I play the color balance, selective color and replace color tool to turn the B/W to the color I like.
I opened Maya to build the horn and wristband. It is easier and efficient to get the right perspective.