Relic provided a lot of in-game assets for both use and reference material. The models that were used for the animation provided a good base but had to be significantly up-rezzed for the feature.
Tyrone Maddams, texture artist and modeling, character art lead worked closely with Games Workshop and Relic to ensure that the characters’ look and feel was just right. As character lead he was able to work with the clients feedback and offer a lot of creative guidance in getting the characters' look just right.
As Texture Lead, Tyrone was kept busy creating all the different states for each character: normal, damaged, blood spattered, burnt, etc. "For the warp spider we did extra FX passes for damage and blood. We took live images of blood splatter and worked them into the textures in Photoshop CS3 using a Wacom tablet.”