• Crossroads, © Philip Straub –click to enlarge

    CGNetworks Artist Profile :: Philip Straub –Digital Painting Master
    The Universe of Philip Straub
    Lisa Thurston, 30 August 2004


    Welcome to the vibrant universe of Philip Straub –filled on the one hand with meticulously detailed visions of the bizarre, dreamlike, and unimagined and on the other with though-provoking contemporary works. From these to concept design to imaginative illustrations and fantastically-lit digital paintings, Straub's work is rich and stunning. Lisa Thurston interviewed Straub to find out more about the mind behind the art and the strategies behind his career success.

    Philip Straub is a highly successful commercial artist whose work has included concept design for upcoming movies and games, illustrations for games such as Vivendi Universal's Jurassic Park series, and commercial art, which he exhibits in various east-coast galleries in the United States . Apart from his exhibited work and concept design, Straub has created illustrations for over 30 children's books and also has licensed a range of designs for home decor products such as wallpapers, stationary and other decorative accessories. As a result his work has been widely published in art books, magazine and numerous websites. Straub's most recent freelance venture has been creating two in-depth digital painting tutorials and critiquing a collection of digital paintings in the freshly-launched digital art book d'artiste: Digital Painting.



    Concept Design

    Straub currently works as Senior Concept Artist at Electronic Arts where he primarily focuses on the visual development of gaming environments. What does concept design for entail? Where does an artist start and what are the keys to designing a concept that works? We asked Straub.

    “I work with the team to help define the worlds of our products and create an immersive experience for the user. When creating production concept art I concentrate on defining the palette, lighting and mood of each environment and character. I use color and light to help define the story line or visual progression of the game. I look for the little details that will help 'sell' an environment to the player. It's the little things we all tend overlook during our day to day experiences that help make the worlds we live in feel so real. I'm constantly trying to understand and capitalize on the character of what makes up the world around us, so I can effectively skew it for a specific project.”

    The Last Stop is one of my favorites. It's really just a quick sketch I did after getting home late from work one night. 'The Last Stop' is an environment concept sketch for my book project done in Painter and Photoshop. Click to enlarge

    CGN: Before EA you worked at Vivendi Universal. What was your role in the games production there?

    “I worked on three Jurassic Park titles for Vivendi Universal Games as a background and texture artist. The coolest thing about that project was doing the textures for all the dinos. I was Lead Background Artist during my time at Vivendi where I oversaw the development of the environments for most of the games we did. It was challenging because we regularly would be working on a few completely different licenses at once. So, I'd be trying to get the team to master a couple different styles at one time, while working with the Creative Director and Producers to help define the style further. We worked on a ton of kids' licenses including, Disney, Fisher Price, Mattel, and the highly successful children's educational software brand Jumpstart. Those were fun times for sure.”


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  • Terradin The Crossing, an extremely highly detailed concept drawing of a neo-Russian city in the sky, © Philip Straub –click to enlarge

    Philip Straub - Artist Profile continued...

    Planet Straub

    Straub's paintings are influenced by classical imagery but are based entirely on “the ever present surreal worlds that play out in Straub's mind like lucid dreams”. Spectacular colors and lighting, unique characters and architecture, and lush vegetation are common threads running through Straub's work as exemplified in Crossroads and Enchanted Forest. His more recent work, however has pushed the boundaries to cover a wider range of themes and stylistic elements.

    CGN: How would you describe your visual style? “I find it a bit hard to categorize my work, perhaps because I'm too close to it. If I had to put a label on it I guess its fantastic, surreal symbolism –something like that. I thoroughly enjoy creating an environment, vision, or character that doesn't exist in our world but could in an alternate universe or otherworldly location.”CGN: Does your more recent work fit into the 'otherworldly' universe of Phil Straub that you've created?“Yes, most of the more recent pieces I've been doing are for the Otherworld book project I've got going. They really seem to be the culmination of all the years I've worked at improving my art and style. I think most artists work and work until they finally have the ability to paint what they actually see in their mind. I'm finally getting to the point were I can actually paint most of the things I imagine. Don't get me wrong... I have so much more to learn and improve on with my painting and drawing skills but it is exciting to begin to see the concepts come to life.”CGN: What has influenced these new themes and ideas that are appearing in your more recent work? Do you see this more as a reflection of the fact you're evolving as an artist?

    “That one is a hard thing to nail down. I've been writing short stories since I was child. I actually contemplated a career in writing for a time but the visual art won over. The basis of the current story the new images are derived from has been carried over from other ideas I've toyed with over the years. However, over the last year, whenever I've had some free time I would chip away at the story and supporting paintings. It's a sort of guilty pleasure of mine –and so rewarding! Overall, I think the influence comes from the music I listen to, the art I like, and the films I enjoy; they have all sort of permeated my head over the last few years and turned into this little side project. And I am definitely evolving as an artist, slowly but surely getting a little more comfortable in my own skin.”

    Philip Straub was recently at the premier annual computer graphics event, SIGGRAPH 2004 , for the launch of d'artiste: Digital Painting, a digital art book featuring him alongside three more of the world's top digital painters. Straub described several of his painting techniques and his passion for the finer details to a fascinated audience of digital painting enthusiasts.

    CGN: You've just been exposed in a big way to the CG community in d'artiste: Digital Painting as a “Master Digital Painter”. How did this happen?

    “My relationship with the Ballistic guys began when I entered some pieces in EXPOSÉ 1. Mark Snoswell contacted me to ask about using one of my images in an upcoming article about CG Painting. Correspondence continued from that point between Mark, Leonard Teo and I, and when they were planning content for d'artiste, they asked if I would be interested.”

    CGN: Do you usually get these kinds of opportunities as a digital artist? And what are your reflections on having your digital works featured so extensively in print?

    “I am occasionally approached by CG magazines or publishers to show my work or to create a short tutorial. I regularly enter a few of the illustration competitions here in the United States and have been featured in those annuals before. However, I've never had a feature of this magnitude done on me and my personal work before. I must say it's pretty cool to have so much of my work out there for the public to see. d'artiste has already opened some doors for future book projects for me and I hope to continue that momentum into the future.”

    Crossroads (left): I think everyone, at some point in their lives, has to face a challenge that tests their resolve and seems daunting or impossible. I've always loved dragons; they've always appeared to me as beautiful and majestic creatures. I thought they would be a good symbol for a rite of passage or 'crossroad' to a new life or new world. Click to enlarge

    Ghost Train (bottom left). Click to enlarge

    The Waiting (below). Click to enlarge

    Enchanted Forest (bottom right). Click to enlarge


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  • Dreamcoat, © Philip Straub –click to enlarge
    Philip Straub - Artist Profile continued...

    Digital Painting

    CGN: What are the major tools and methods that you use in your painting?

    “I primarily use Photoshop and Painter for my digital illustrations and concept work. In a pinch, I do occasionally use Maya to block out the basic structure of an image but I tend to prefer to draw everything from scratch. Lately, with my concept work, I've been keeping my Photoshop and Painter images within one or two layers. I found that I was abusing the layers in both Painter and Photoshop and this would ultimately slow down my creative process. So I try to keep everything as bare bones as possible now, recreating the traditional single canvas feel.”“My production work, either for games or film, can have multiple layers and the amount and complexity is usually dictated by the specific project. I have just a few brushes I love in both digital illustration packages and have tons of custom brushes and nozzles.”“With my traditional oils ands acrylics I generally work on half tone gessoed illustration board. On the illustration board, I recreate a refined value study of my thumbnail sketch with 9H-7H pencil and a white charcoal pencil. Once the value drawing is complete I begin painting a series of glazes over the drawing, slowly getting more opacity as I go.”


    The origin of the character in Winds of Change (above) comes from a story I've been working on for quite some time. She represents the idea or concept of change; she is actually a visual metaphor for what human beings feel when harsh change is thrust upon us. Eventually we must shed our old skin in order to be reborn and start new. Click to enlarge

    Inspirations and Influences

    CGN: What is the source of your inspiration? Are these visions completely sourced from your mind?

    “Inspiration comes from so many places, really. I'm inspired by so many different artists these days. I am blown away by the sheer craftsmanship of guys like Dusso, Craig Mullins, Ryan Church and many of the other leading concept artists right now. I look at some of these guys' work and am amazed at how accurately they are able to depict imagery in such a short period of time. I'm influenced by some of the masters of contemporary fantasy and symbolism like, Michael Whelan, Scott Gustafson, Kinuko Craft, Daniel Merriam and Gil Bruvel. The latter two names I mentioned are purely fine artists and make their living solely from selling their paintings. I admire the successful fine artist for their sheer will to create and undying artistic individuality.”

    “Mostly though, I find that my imagination works faster than I can paint. And this is the major inspiration for my work. The creativity tends to come in bursts; sometimes I'll get a bunch of ideas all at once and be forced to stay up late trying to sketch them all out. Earlier in my career, I wouldn't always take the time to sketch out all the ideas I'd have at odd hours… Sadly these would be lost forever. Now I've developed a good habit of getting as many of my painting ideas sketched out as I possibly can, regardless of what time it is or where I am. It does create some interesting life situations; thankfully I have an understanding boss and girlfriend. The truth is you never know if the drawing you didn't sketch could one day have been your greatest piece, the one that changes your career. So, I say try and sketch 'em all!”

    CGN: You have said that you try to evoke an emotional response in the viewers of your work. How does this imperative influence your work?

    “With most of my personal work I do try to create some sort of emotional response within the viewer. Some of my work is highly personal for me and many times an extension of my subconscious. I'm intrigued at the idea of creating an environment or worlds that don't exist or have never been seen before. Most of my personal concept paintings have a spiritual aspect to them and many are connected to each other. For example, a path in one image might lead to a location in another image. I've also been experimenting with conveying human emotion through visual metaphors. The Dreaming tree , Winds of Change , and Dreamcoat all represent an emotion or specific life experience. These characters are all inhabitants of some of my environment concept paintings. It's intriguing for me to think of the environments and characters in separate images having a direct and unique connection to each other.”

    CGN: What are some examples of emotions your works convey? Where do your own emotions come into play with your work?


    Dreamcoat (above) is an emotive piece dealing with the subject of dreams/nightmares. For some reason what goes on our head while we're asleep just fascinates me. Creating imagery that is a symbol for what dreams represents allows for unlimited experimentation. Click to enlarge

    Nightmare Factory (below) is the darker side of the Dreaming Tree. I thought it would be fun to think of our nightmares not as something we control but more something that is produced by an ancient factory. Click to enlarge

    “The funny thing about the more emotion-driven images I paint is that I rarely have a preconceived notion of the image before I begin. They all follow what I like to call the 'stream of consciousness' technique. This is similar to creative writing where the writer simply allows the words to flow on the basis of a single emotion or idea. Translating this to my work, I basically sit down and begin painting, usually when I'm feeling a passionate about a specific situation in my life. Sometimes the imagery will change multiple times before I settle on anything concrete; I simply let the shapes and motion of the line do the talking. As the painting develops there's usually a moment of clarity where I suddenly see the image for what it truly is. However, and this is the most interesting, There have been times I've done a painting and haven't seen the influence or real meaning until some time has past. It is amazing how honest an artist's work can be, so honest that sometimes they don't even see it themselves.”

    Dreaming Tree (below). Click to enlarge


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  • Firegod© Philip Straub –enlarge
    Philip Straub - Artist Profile continued...

    Opinion: The Move To Digital Media

    CGN: In recent years, we've seen an explosion of digital art. What do you think of the move art is making to the digital medium? Do you produce most of your current work digitally?

    “The metamorphosis digital art has undergone over the last ten years is nothing short of amazing. When I first graduated from art school, I started working in Photoshop 2.0 and very early versions of Painter. At the time very few people were using digital tools to create illustration and finished paintings. Most digital art then still had that 'digital look' and nearly always clearly stood out from the traditional stuff. Now digital illustration and concept art probably accounts form more than half of the commercial art in the marketplace today. The quality being produced at the international level is unbelievable and continues improve every day. Nearly every morning before I begin my work day I spend at least 15 minutes browsing the top art forums. I'm amazed every time at how the bar continues to be raised. It certainly keeps me on my toes.”“Currently I do produce most of my art digitally. It's such a time saver –no preparation, no clean up and you just can't beat the good ol' undo. Too bad you can't undo a mistake with an oil or acrylic painting! Digital art has its downfalls too. It still isn't completely respected in the fine art world and. With digital art there's also the absence of a physical piece of art you or a potential buyer can hold. The original does only exist inside the confines of the computer. It's generally much harder for a digital artist to sell limited edition digital prints than traditional work.”CGN: Is this true in your case? “I have experienced some resistance from some fine art galleries because a good portion of my work is digital. I continue to work hard to expose my paintings to the audience I think will appreciate them and I'm always looking for new avenues to show my work. I currently am represented by 3 galleries on the east coast and have seen a decent return from the investment. Still, I couldn't live off the income I make from selling prints and posters –at least not yet. There are a lot more galleries out there popping up that are focusing on digital work and I think in time more people will accept digital art as a valid fine art medium. CGN: Do you still work with traditional media?

    “I do find the time to pull out the oil paints occasionally and I hope to get back to it full time once things slow down for me professionally. My ultimate goal is, of course, the dream of most fine artists; to paint in the solace of my own home only to sell those paintings faster than I
    can create them. Someday…”

    Commercial Art

    CGN: What advice would you give to those aspiring to enter a career in art/design?

    “I'm asked this question quite frequently and always feel compelled to give the same response. I think perseverance, determination and passion are what you need to survive in this industry. All the talent in the world won't get you very far unless you continue to apply it and hone your skills. It's also important to develop the ability to present yourself, as well as your work, professionally. Communication and networking is as much a part of being an artist as creating the actual artwork. Basically get up in the morning and do the best you can for yourself and your art every day because it will make a difference and bring you that much closer to your dreams. So stop reading this article and get to work!”

    CGN: You are a successful commercial artist. You do something you love and make it commercially viable, unlike many talented artists. How do you keep the freelance work rolling in?

    “I spend a lot of time cross marketing my work and maintaining the business relationships I have while continuing to build new relationships along the way. I think it's important to follow up with my clients with a certain personal touch. I take my work very seriously and I try to be sure the client knows that and feels confident I can deliver a quality product. As far as freelance goes, with my full time gig at EA I have the luxury of being somewhat choosy with the jobs I take. Having an agent is very helpful. My agent is able to handle much of the business end of my commercial projects and that allows me to focus on the art. With my fine art business, once again the gallery owners are kind enough to do some of the marketing to help get the work out there.”

    Political Bondage (left) is a traditional oil and acrylic painting that was commissioned for an editorial piece about censorship in America.

    One of my earlier oil paintings, Faceplates (below) is still one of my most popular images. I've since retouched it quite a bit in Photoshop to accommodate the new sizes I now offer as limited edition prints. This painting opened quite a few doors in my career landing me my first agent, and first well -paying freelance illustration job. Click to enlarge


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  • Hex of the Wicked Witch© Philip Straub –enlarge
    Philip Straub - Artist Profile continued...

    What's Next?

    CGN: Speaking of the future or the industry, how do you think concept design will be evolving over the next 20 years? It's been said that the quantity and innovation of CG art right now is a “digital renaissance”; that the digital medium is rapidly changing the way we think about “art”and “design”. What do you think about this?

    “I'm sure concept artists 20 years ago never could have imagined the way work is being created today. I think innovation and skill will remain the two constants as concept design moves forward. I imagine 3D software, 2D packages like Painter and Photoshop and traditional drawing/painting will continue to drive the development of conceptual art in the entertainment industry.”

    “As touched on earlier, I agree that CG art is experiencing a 'digital renaissance'. I also compare it to the golden age of illustration in the 30s and 40s here in the United States . During this time illustrators were looked upon as celebrities and the markets were exploding with opportunities for the up-and-coming artist. The talent that is coming out of art schools today is simply phenomenal and this continues to push the working professional in the CG field towards artistic perfection.”


    Related Links

    Philip Straub's website
    d'artiste: Digital Painting
    Philip Straub in Fulcrum Gallery
    Philip Straub in the Manor Gallery
    Electronic Arts

    Images by Philip Straub
    Words by Lisa Thurston


    Illumination (above): I just love glowing windows, warm colors and strange architecture. Click to enlarge

    Celestial Queen (below left). Click to enlarge

    Rainforest (bottom left). Click to enlarge

     

    A Secret Place (below) is a glimpse at the more whimsical style I sometimes toy with. This is one of many images from a children's short story I'm slowly chipping away at. These paintings are a fun little break from the darker fantasy stuff I like to do. Click to enlarge

    Unplugged (bottom right). Click to enlarge


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