• EXPOSÉ 8 is available right now to pre-order. As part of a series of tutorials showing the creation of some of the Master images, here Peter Popken guides us through the workflow for 'Mountain Pass', for which he was awarded Master in the category of Storytelling.


     CGSociety :: Tutorial
    16 September 2010, by Peter Popken


    Concept
    A couple of years ago my colleague Chris and I had this idea for a story set in a so-called steampunk scenario. A parallel universe in which medieval people would have access to a technology far beyond their time. I came up with a few drawings and one of them was this strange vehicle that could have been some sort of tank or other war machine. We both liked the look of it and decided to design a stylized environment that would suit the subject. Realism was secondary but a unique look was what we wanted for our story.

    Sketches
    Since we both were working full-time I started doodling into the sketchbook during lunch breaks. Just marker, pencil and limited values because it forces me to focus on lighting and volume. I believe composition is the most important part of a good illustration and worth to spend an extensive amount of time on.

    Color-key
    I felt the need for a warm color pallet, medieval painters like Pieter Breughel would have used this to urge the ancient atmosphere. It turned out to be quite challenging to avoid the cold tones when painting a winter landscape.


    Composition
    Checking the composition: diminish your image into thumbnail size. If it looks good as a thumb it'll be great in full size.


    "If it looks good as a thumb, it'll be great in full size "








    Blocking in
    Usually I start blocking in my colors a bit darker than planned. Then I establish the color and value I use for white objects and the color I use for dark objects, which is NOT black and white. The pure white will only appear in the highlights and the pure black only in the shadow of the darkest object.size.

    This trick allows me later to light those areas where I want to draw the attention of the viewer. The same works with color. I try to use neutral tones - neither cold or warm - for the large areas and the vibrant colors only for accents. Controlling the values seems much easier when working from dark to light than the other way round.

    Matte painting and detail
    I do like strong shapes and expressive brush strokes to keep the dynamic in a painting. Mainly I use the default photoshop brushes: round, square and charcoal. Very often I squash them by using the >'Brush tip shape'-option in the >'Brushes window'.

    Too much airbrush and smudging will water down a good sketch. Working as rough as possible in the beginning can lead to textures you couldn't have thought of before. I try to use as few layers as possible and let things happen as if I was painting on a real canvas. Usually I have a fore-, middle- and background layer and keep complex elements on a separate layer too.
    Where ever I can, I try to simplify forms for the good of the whole painting. I don't want to paint each piece of a chain mail which would be not only a routine, laborious task but also destroy the strength of the silhouette and impact of composition.

    Tip: when zooming in to work out the details, open a smaller version of your image in another window ('>Window>Arrange>Open image in a New Window') and check the effects of your brushstrokes on the whole image.
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    Effects & final adjustments
    Just so you know, I can be be very lazy when it comes to details and always try to find ways around it. Therefore I only work out the details in the center of attention and paint others more loose and out of focus. This does not only save time but also avoids distraction from the story I want to tell. Basically I only rendered the silhouette in a dark tone and added color where the light hits the body.

    Delicate detail like the harnesses with their rivets and strings often turn out a bit blurry when working in a small scale.
    But using the '>Filter>Sharpen>Sharpen More' can add a crisp clarity and preserve the highlights.

    I prefer a more suggestive style where objects loose their shapes and textures in the shadow. The horsemen are a good example for this. Basically I only rendered the silhouette in a dark tone and added color where the light hits the body.

    Delicate detail like the harness with their rivets and strings often turn out a bit blurry when working in a small scale. But using the ?>Filter>sharpen>sharpen more' can add a crisp clarity and preserve the highlights.


    Final image

    I really hate to throw a texture over a final image because in most cases it changes the original tones and values of it. On the other hand I have to say, a carefully chosen photo-texture can add life and atmosphere to a digital painting. So please forgive me for adding this photo of an aged concrete wall on a layer above, set to 'soft light' in the drop-down-menu. To get a maximum of depth I also distort it according to the perspective grid.




    About the Artist
    Recently Peter Popken has been working as concept artist on films such as 'NINJA ASSASSIN, ROBIN HOOD and Disney's PRINCE OF PERSIA. His work spans more than 20 films and is published in 'The Art of Speed Racer', 'V for Vendetta' and Ballistic Publishing's 'EXPOSÉ 7' and 'EXPOSÉ 8'. Peter has also developed visual ideas and concepts for Sony's next generation computer games. Peter holds a Diploma in Visual Arts & Communication and has been tutoring workshops at film schools.

     Related links:
    Peter's blog
    CGPortfolio
    IMDB filmography
    EXPOSÉ 8
    EXPOSÉ 7

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