Wed 21st Mar 2012 | News
Allegorithmic has released Substance Designer 2.5, the new version to its flagship product.
This new version focuses on making the tool a central hub for texturing 3D objects. In particular, Substance Designer 2.5 redefines all the dull steps of texturing 3D meshes using standard 2D photo editing tools with an environment and features dedicated to today's texture artists real needs.
A non linear, non destructive and multi-layer work environment with a real-time 3D preview.
Easy-to-use, fast and automatic functions to bake maps directly from the mesh you are texturing (Ambient Occlusion, Curvature, World space normal, fully editable vector UV mask).
A way to create adaptive textures that will automatically adapt to different meshes
An open environment to let you compose your own texturing minitools that can be shared with anyone.