| Olivier Charles creates his vision of the Stockholm Public Library, a virtual world of Architecture and CG Art. The result is an EXPOSÉ 7 Master Award winning image for Interior Architecture. CGSociety :: Tutorial 28 May 2009, by Olivier Charles | ||||||||||||||||||||||||
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| The UV's are simple, just an 'unwrap' for the concrete. In fact, the concrete is the scene's main material. I made a custom diffuse map, started from pictures in Photoshop, and after, from the diffuse, the reflection map, and the normal bump with some handmade joint (a grayscale image converted in normal bump with the NVIDIA Plug). I used the mrarchi&design material, for easy control of the glossy reflections. I like this material because it's really complete. I use mental ray for this rendering, because I've a good control of the color balance and levels adjustment with this engine (in my opinion, better than V-Ray, there's less color aberration with mental ray, and I'm not in a hurry for this image). So I can make quick tests to set up the fresnel glossy reflexion of the concrete, with interpolation (I'm not in a hurry but I'm not a masochist). I made the glass bridges with glossy refraction, always interpolated. Be careful though, it can be noisy if you don't set up correctly. | ![]() | |||||
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| At the same time, I set up the scene's lighting, with one skylight, and three Mr Skyportal (two for the external light, one for the ‘stair light’). I add a little blue color for the skylight, and yellow for the stair light. By coincidence, the background color is a basic plane with a picture of the site. | ![]()
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