SplutterFish Announces Worldwide Availability of Brazil Rendering System v1.0

Tue 3rd Sep 2002 | News


VENICE, Calif.--Sept. 3, 2002--SplutterFish LLC, a high-end 3D rendering software solutions provider, today announced the worldwide availability of the Brazil Rendering System(TM) v1.0. Brazil r/s is an advanced, fully-integrated rendering suite for Discreet's top-selling animation software 3ds max and Autodesk VIZ, Autodesk's visualization solution. During SplutterFish's extensive beta testing program, digital content creatives gave Brazil r/s high marks for its comprehensive feature-set and highly-evolved global illumination and ray-tracing engine. With this anticipated release, SplutterFish places production-proven technology into the hands of professionals working in the film, broadcast, architectural and product visualization, design engineering, 3D cartoon-style animation and CG research industries to develop compelling, superior quality imagery, including the highest level in photo-realism.


James Boty, co-director of Finkbom, a London-based animation house, states, "We have been using Brazil in the beta stage for the past five months, where it has shown the strength and flexibility to handle the rendering rigors of our print, broadcast commercial and point-of-purchase promotion projects. "

On a recent television commercial and hi-res ad for Honda, the level of control provided by Brazil's shaders was essential to the creation of a photo-realistic image of a car. These shaders are among the key features that demonstrate the benefit of SplutterFish's production experience, and its focus on creating a feature set that is ready for real work. We are presently embarking on a three-minute short, where I finally get to `play' with Brazil, pushing renders in a stylistic fashion and experimenting without worrying about hitting a wall of rendering limitations."

Damian Stocks, CG director of Eye Candy, an Australian animation studio specializing in the creation of 3D content for film, television, Web, computer games and architectural projects, states, "We have been using Brazil since early alpha in a demo capacity and later in the form of the purchased beta. Its ease-of-use is complimented by a rich feature set that is flexible enough to make the simplest renders look stunning, but also produces highly complex photo-realistic imagery and animations. SplutterFish easily provides the very best tech support we have ever had. We recommend Brazil to any production house, large or small, looking for a high quality, reasonably priced rendering system. Brazil is the proverbial `Make Good Button'."

About Brazil r/s
Brazil r/s is designed by and for production professionals as a powerful, flexible and affordable high-end commercial solution for film, broadcast and cross-visualization applications. It offers uncompromising image quality and addresses the need for the natural, streamlined workflow that CG artists demand. "

Brazil Version 1.0 delivers on our commitment to empower artists with a meticulously engineered and mature rendering architecture that is capable of the highest quality imagery and performance," said Scott Kirvan, CEO of SplutterFish. "Based on feedback from early beta adopters who have been using Brazil in heavy production environments, it became intuitively obvious that they would not stand for the release of a `half-baked' rendering system. "

All too often tool developers are guilty of releasing software that is compromised. We have made sure that Brazil v1.0 is stable and efficient and we are confident that production professionals will find the comprehensive feature set a welcome and reliable asset in the rendering production pipeline."


Highlights of Brazil Rendering System v1.0
Brazil r/s v1.0's advanced feature set includes: camera and film effects; motion blur; depth of field/bokeh lens simulation; sophisticated filtering, anti-aliasing; highly-evolved illumination and shading models including super-fast raytracing; task-specific accelerators and shaders; global illumination; non-photoreal capabilities; and support for all the standard artistic "fakes."

Additional features include:

  • Intuitive, meticulously designed GUI offers unparalleled control and ease-of-use.
  • Pure, multi-threaded, highly scalable, full-latitude floating-point operation.
  • Fast and very sophisticated custom photon mapping and caustics.
  • Physically accurate lighting that is controllable and area lighting that is fast and clean.
  • Dedicated materials for maximum performance, and an extensible general-purpose shader-based material.
  • Advanced and refined GI algorithms offering crisp, highly-detailed output.
  • Large format and large dataset handling.
  • Indispensable camera tool which makes it easy to match real-world cameras and lenses.
  • Highly versatile, easy-to-use Brazil Toon(TM) shading system.
  • Handling of 3ds max scene files natively and compatibility with out-of-the-box and third-party 3ds max plugins.

Future Developments
With Brazil r/s' extensible and open design, SplutterFish looks forward to integrating the technology with other leading 3D software platforms. In addition, SplutterFish recently announced that it will make available Shave and a Haircut(TM) -- the acclaimed hair-creation package from Joe Alter, Inc., for 3ds max; tentatively scheduled for release in Q4 of this year.

Licensing and Availability
Brazil r/s Version 1.0 fully integrates with Discreet's 3ds max 3, 3ds max 4, 3ds max 5 animation software, and Autodesk's visualization software, VIZ. Brazil r/s v1.0 is available to both individual artists and production facilities at the following introductory prices:

  • The "Artist Bundle" includes licenses for three computers (one Brazil r/s workstation-node license and two render-node licenses), at a cost of $1200 (USD).
  • The "Renderfarm Bundle" includes licenses for four computers (four render-node licenses), at a cost of $750 (USD).

Brazil r/s v1.0 is available for purchase online at the SplutterFish web site or through SplutterFish sales. For sales information, contact SplutterFish at "sales@splutterfish.com."

About SplutterFish
SplutterFish LLC, established in 2001, is a Venice, California-based software provider of high-end, affordable and efficient 3D rendering tools. The company develops solutions focused towards the needs of production professionals working in the film, broadcast, architectural and product visualization, design engineering, 3D cartoon-style animation, and CG research industries. SplutterFish is a development partner in Discreet's Sparks program. SplutterFish software products are currently available from the company.

Brazil Rendering System is a trademark of SplutterFish, LLC. Discreet is a division of Autodesk, Inc. 3ds max and 3ds VIZ are trademarks of Autodesk, Inc. Shave and a Haircut is a trademark of Joseph Alter, Inc. All other trademarks contained herein are the property of their respective owners.

Additional information on SplutterFish is available on the Internet at www.splutterfish.com.


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