 | |  | |  | | |  | | Behind these characters, complex digital backgrounds set a variety of stages for the great battles – the space battle in the atmosphere above Coruscant, the Wookie battle near the lake on Kashyyyk, the fight between Obi-Wan and Anakin on fiery Mustafar, as well as skyscapes outside the window during tender scenes between Padme’ and Anakin. Digital matte painters using Photoshop and a variety of 3D modeling and rendering packages – 3ds max, Brazil, Maya, Softimage, RenderMan, mental ray – crafted the huge establishing shots for such planets as the city-world of Coruscant, the wistful lake and forest Kashyyyk, Utapau, the sinkhole planet. And not just one painting.
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 | |  | |  | | | “We’d come back to some planets five, six, seven times during the day,” says Jonathan Harb, digital matte supervisor, “and the moods were very important to George [Lucas]. Blue sky, stormy, sunset.” The 33 matte artists projected paintings onto rendered models of cities and landscapes and then tweaked the paintings for the establishing shots and for paintings throughout the film. Harb guesses that 75 percent of the shots used matte paintings. In addition to matte painters, thanks to a new tool called Zenviro, technical directors and others in the pipeline began projecting textures onto 3D models – and 2D cards in 3D environments. Developed initially to help matte painters work in 3D environments using models or cards when appropriate, the tool has grown into a system that allowed Lucas to move a virtual camera through virtual sets mapped with high resolution images in post production. On Mustafar, however, CG elements created much of the environment. Custom particle systems that had to match live action footage and footage of motion control photography created flaming lava falls, blazing geysers, and rivers of fire. The teams of ILM wizards led by Willi Geiger plan to present SIGGRAPH papers on the techniques used to create lava and also the explosions in the opening space battle sequence. As has been true for all six episodes of Star Wars, this one, Episode III, once again pushed the state of art for computer graphics and visual effects into the future.
| | | |  | | | | |  | Image Credits: © Lucasfilm Ltd. & TM. All Rights Reserved. Digital work by ILM. | | Related links: StarWars Episode III: Revenge of the Sith ILM LucasFilm
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