Mon 19th Apr 2010, by | Eventcoverage
Terrence Masson, SIGGRAPH 2010 Conference Chair from Northeastern University talks to Brian Ban about what to expect this year in Los Angeles come late July.
Dynamic changes in 2010 include the new SIGGRAPH Dailies! program, which showcasing behind the scenes work and the artists' stories that enhance their extraordinary power and beauty. Contributors submitted short (5-15 second) animations of recent work [from the past 18 months] whether professional, personal, academic, or student work.
Each year the technical content presented at SIGGRAPH gets more and more impressive. So it’s always the goal to improve upon the content offered in previous years – a challenging but rewarding task. This year, expanding submission categories and extending deadlines opens the pool of contributions to much wider spectrums of the whole industry ensuring the presence of more great content than ever before.
We are also reinstituting our youth program 'SIG kids' with a goal of engaging, educating, and fascinating pre-teens and teens through science, CG, technology, art and so much more.
After the complete success of the Real Time Rendering demonstrations shown at SIGGRAPH 2009s Computer Animation Festival, the decision was made to continue the cool Live Demos.
SIGGRAPH 2010 is seeking cutting-edge examples of video games and real-time simulations and graphics in several categories: commercial video games, experimental or prototypes games, software applications, interactive data visualizations, and information aesthetics, among others. As long as the submission is interactively controlled and rendered in real-time, and can be repeated in front of a live audience, it will be considered. Accepted work will be demonstrated live, in real time on a PC, Macintosh, or game console.
To reach out and stress the personalities, the stories, the history behind the most unique and excellent content in CG and interactive techniques ... stressing community and personal interaction during the conference; using social media more than ever to engage our international community before, during, and after the conference.
Other SIGGRAPH programs present graphics techniques. The SIGGRAPH Dailies! showcases the craft and artistry with which these techniques are applied. All excellent production art is welcome: characters, animations, level lighting, particle effects, etc. Each artist whose work is selected will get two minutes at SIGGRAPH to show a video clip of their work and tell an interesting story about creating it. The submission deadline for SIGGRAPH Dailies! is May 6th. Submitting art to Dailies is just a matter of uploading 60-90 seconds of video and filling out an online form. If your studio is planning to submit more than one or two Dailies, you should use the batch submission process: designate a representative (like an art director or lead) to recruit presentations and get producer approval. Once the representative has a tentative list of submissions, they should contact SIGGRAPH (click this link and select SIGGRAPH Dailies from Related links) to give advance warning of the expected submission count.
By constantly evolving and refining based on all our collective experiences; we listen to our attendees and our volunteers very closely and are constantly re-evaluating the best way to present our unique content. Quality vs. quantity is definitely something we're focusing on in 2010 and beyond. There will be so much fantastic content that you cannot experience anywhere else - from the Technical Papers Fast Forward, to the Computer Animation Festival, Art Gallery, Studio, networking events … just to name a few.
After a complete redesign of the web site, SIGGRAPH attendees will know what they want to see before and during the show like never before. SIGGRAPH returning to the Sunday through Thursday format based on attendee feedback. So, once again the Papers Fast Forward will kick-off on Sunday.