• Ray Harryhausen Presents: The Pit and The Pendulum
    n the spirit of "Steven Spielberg Presents", Ray Harryhausen and his agent Arnold Kunert have envisioned a way to help talented artists make a name in the industry. Where Spielberg spotlighted discoveries such as Robert Zemeckis, Joe Dante, and Chris Columbus in the 1980’s, “Ray Harryhausen Presents” has found a similar way to showcase talent through projects under his name and approval. Thus the stop motion short “The Pit and the Pendulum” was created, falling under the umbrella of "Ray Harryhausen Presents", which includes Harryhausen’s launch of comic books, movies, video games, trading cards and his official website.

    Two years ago Kunert suggested the idea to Harryhausen, after a discussion about his projects that time and clearance had kept unrealized. Harryhausen liked the idea. They settled on a project using Poe’s short stories, usually 10 to 15 pages in length with a small number of characters. “We selected Poe because it was one of the projects Ray was interested in doing in the 40’s”, Kunert explained. “The Pit and the Pendulum”, with one primary character, was an ideal start.
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    Kunert contacted Steve Jaworski, who in turn contacted former colleague Marc Lougee, who directed and co-produced the short with his wife, Susan Ma. Under Lougee, the team began to take form. Lougee enlisted the company Switch VFX from Toronto, Canada, during the preliminary development stage. Jon Campfens, Co-founder and VFX Supervisor at Switch, was impressed when he heard what Lougee intended to do. “We felt we really had to be part of this film. I am a big fan of stop motion animation and with the recent resurgence of this art form I knew that Marc would be able to bring a real visual style and be faithful to the poem”. Jon was brought on board as the VFX Supervisor and to help with technical requirements that might be needed in shooting the film.

    Lougee also sought out Fred Fuchs, known for producing the films “Mary Shelley’s Frankenstein”, “Bram Stoker’s Dracula” and “Godfather III”. “I was asked to come on board as Executive Producer,” Fuchs explained. “I was to help with overall creative and also financing and distribution. My company was producing a stop motion television series so had lots of interest in the medium. We were able to help by providing equipment and technology at no cost”.

    Fuchs’s involvement and the Canadian programs that support this sort of work made the production feasible. “We had no money!” Lougee exclaimed. “I got grants from Bravo!Fact in Canada, as well as the NFB in Montreal, a real blessing”. Lougee credits Judy Gladstone at Bravo!Fact, an organization through CHUM Network, and Michael Fukushima at the NFB for the support. The short was partially financed independently by Marc Lougee and Susan Ma, and a shoot studio was provided by Pete Denomme, Laurie Thompson and Jon Campfens. Fuchs supplied editing facilities, and Casablanca North helped with deals to post. Kunert estimated the short would have normally cost roughly $50-$60K, but it was a labor of love done between other projects with a tremendous support base.
    The Sets and Models
    Harryhausen had script approval, striving to maintain faithfulness to Poe's story. He also consulted and confirmed visuals were impressive and reflected his style of animation. Since Harryhausen lives in London, updates were handled via email.

    Time and money were always a factor, and Lougee was working on this between other projects. He, Kunert, and Harryhausen were scheduled to meet in July of 2005 to view a rough cut of the film, so the rush was on. Matt Taylor wrote the shooting script and provided the concept art. Scripts and designs took about 4 to 5 months to complete, and were done during the puppet and set construction. There were four puppet characters: two monks, a French soldier, and of course the prisoner.

    The puppets stood roughly 14” tall and were constructed over an armature kit from England that Lougee modified. The puppets needed to be light with replaceable parts at a low cost, not an easy combination. Lougee selected a ball and socket setup, made from bronze tubes brazed to steel joints. “Surprisingly, they were pretty tough. I use to build all my armatures for commercial work, but these were the first I had done in years”. The heads and hands were constructed from silicon, and the fabric wardrobe was furnished by costume designer Rosary Kwak.

    Space was extremely limited, so sets were designed with CG augmentation in mind, and were built on four by four foot tabletops, creating a challenge by the shear limitation of space. Lens choice was key, to extend the set as far as possible. The practical sets would then be shot on green screen and extended with CG mattes.
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    Image 5Marathon Shoot
    The actual shoot was only about four-and-a-half weeks, but animators Mike Weiss and Ryan Fairley worked with Lougee from nine AM til one or two AM, six to seven days a week. “We all had gigs to jump into at the end of the shoot, so we went full on to get the film ready for post, while ramping up for the next job,” Lougee said. “We focused on using the same armatured heads, to keep the integrity of the faces intact. Logistically, we only had the budget for a couple of heads, one for each puppet, with a spare facial skin each that we could peel off and replace quickly, a feature I designed into the construction process to keep up with such a tight shot schedule. Mike and Ryan pulled it off. They are a couple of heroes.”

    Harryhausen and Kunert met with Marc Lougee in Toronto in July 2005 to see the rough cut. They were pleased with what they saw, and confident in Lougee’s skills. The short was now entirely up to Lougee and his team.
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  • Ray Harryhausen Presents: The Pit and The Pendulum continued...
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    Lougee first turned to Jon Campfens at Switch. “Marc and I sat down with our senior digital artist, Gudrun Heinze and our senior CG Animator, David Alexander, and discussed what shots he felt would work well, combining the stop motion puppetry and the digital world.” The biggest sequence for Switch consisted of walls that close in on the main character. They shot the puppet against a green screen and then created the walls and fire in CG. “Scale was always a big issue. We needed to create a threatening environment, but stay true to the confines of the actual room, which wasn't very big.” They managed this by practically lighting the set as though there was one light source from the small window far above. By doing this, there was only light hitting a portion of the wall near the floor and the rest fell off in to darkness. The ceiling appeared to go on forever. Set extensions were done with 3D matte paintings, and atmospherics were handled in CG using Maya software. Gudrun Heinze helped create some of the set extension using Photoshop to create her blend of textures shot from the practical set. Gudrun and the other digital artists used Digital Fusion to do all the compositing.

    The team worked closely together. Susan Ma was a Co-Producer, but acted as a Line Producer as well, handling resource and post production. “That meant I had to be ‘really creative by Tuesday’” she laughed. She got into stop motion since the principles are the same as a film shoot, only smaller. “It's tactile. It's like shooting miniatures.”

    The puppets had an articulated mouth and a flexible, delicate jaw. They utilized a silicone skin for the head, and cast silicone eyelids for the blinks to match the facial skin. The eye blinks and facial expressions were all in camera. “We were thinking of going with CG eyes and lids, but it might appear too mechanical” Lougee commented. They preferred to maintain a handmade feel overall, as far as the puppets were concerned, as a homage to Ray Harryhausen’s work. CG was primarily used to flesh out the set. The decision was a good one, and Campfens agreed. “We didn't have to do anything with the puppet because it was so well animated it didn't need any assistance from our end. The expressions speak for themselves.”The only digital character was a CG bird trapped in with the prisoner. This was also the only fully realized CG shot in the film. “I was very happy with the final results of the bird, as well as the digital set David Alexander built and textured”, said Lougee. “I was thrilled to see how closely Switch managed to match the set. The red cardinal is actually the national bird of Spain, and a nice tie-in to the film.” Grant Harris also assisted with the bird’s animation.

    The lighting was handled in camera by Dean Holmes. “The lighting I feel is one of the real beautiful parts of the film”, Campfens commented. “It's lit very simply but conveys a real sense of suspense”. Switch utilized the light fall off into darkness leaving only a hint of what lies beyond. It implied what could be huge room or a very small one, giving a feeling of being trapped in a vast empty hopelessness.

    The atmospheric effects were done entirely post; haze, smoke, dust elements all added in compositing. They lit to accommodate the effects, keeping in sight the final affect and feel of each room. Lougee wanted “The Pit” to feel dense, dark, and claustrophobic, despite it’s overwhelming size.
    The Reel Thing
    Prep to final mix was just over a year, and the six minute short was shot in six weeks. It was shot at 30 frames a second, roughly 10,000 frames. Nearly every shot was augmented with CG in some way. Roughly a third to a half of the shots were effects heavy, about 50 visual effect shots in all. Switch used elements of fire, smoke and atmosphere that were shot practically. Campfens, not a big fan of CG elements, believes you can't compete with the real thing. The pendulum was created digitally after Lougee looked at the footage and felt that the movement wasn't convincing enough and he couldn't get the angle he wanted, so Switch created the walls and the pendulum at the angle that Lougee preferred.

    Another logistical concern was just shooting with DSLR’s. They had little time to do R&R on the process, and idiosyncrasies are inherent in the technique. After Lougee finished shooting, Switch had to get some temps out for a preliminary screening in December of 2005 while juggling VFX work on Slither for Universal. They had just three weeks to finish the shots chosen for the screening, and then another six weeks to finish the remainder.
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    Harryhausen and Kunert received a two plus minute teaser reel for review, but neither saw the completed short until a screening in Austin, Texas in March. It was a joy to see the finished product, and they were very pleased with what they saw. They hope this is the beginning of future endeavors, and that this is only the beginning of great things to come.

    “Ray Harryhausen Presents” is off to a good start. Harryhausen is still active in the film industry, with a number of negotiations under way. Mindfire Entertainment will be producing at least two feature films based on Ray's unproduced projects. Additionally, he has comic books from Bluewater Productions, and trading cards from Strictly Ink Limited. They have a contract to continue “Jason and the Argonauts", the basic storyline from "20 Million Miles to Earth", the Sinbad character, and Perseus and Andromeda characters from "Clash of the Titans" will continue their storylines. All of this will be officially announced at this year’s ComicCon.

    Harryhausen is also involved with the colorization of “She”, originally produced by Merian C. Cooper who also produced "King Kong". There will be a premiere for "She" in Los Angeles in mid October with a DVD released to coincide with the screening. Cooper was an early proponent of Technicolor in the mid-1930s and was hoping to shoot "She" and other films in color, but RKO studios cut his budget, so Harryhausen is helping that dream be realized. The official Ray Harryhausen web site, www.rayharryhausen.com, went online June 14, 2006, and will provide official, exclusive information, and will contain the most up-to-date and accurate information about Ray's appearances and projects.
    Very Good Work
    Marc Lougee’s “The Pit and the Pendulum” was a terrific start to the Ray Harryhausen Presents project, and Jon Campfens from Switch VFX agrees. “I think this is a great little film and it was wonderful to work with Marc and Ray Harryhausen. It shows the perseverance and passion that Marc had to get it down. I hope more films are made like this”.

    But perhaps Marc Lougee put it best. “Ray Harryhausen and Fred Fuchs were Executive Producers on my short. I still have a hard time grasping that. The amount of work we had to do was daunting, but the folks involved were absolutely amazing. I was indeed blessed with a wonderful bunch of friends who all went overboard in helping to see this through. Susan and I are eternally thankful. The fact we got to do this with Ray was astounding, a dream come true.”
    Related Links
    The Pit and the Pendulum
    Ray Harryhausen
    Comic-Con
    SwitchFX
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