| With my piece 'Path To The Gothic Choir...', I wanted to create a picture inspired by one of my favorite 19th century painters, Caspard David Friedrich. I love his works on Eldena Abbey’s Ruins. He did a series of paintings on this subject and I love the haunting feeling conveyed.The original painting depicts a wintery scene, from a more distant point of view. I wanted to try something different and be closer to the monks and the ruins, feel more immersion and dive into this haunted setting.
I have done a lot of 3D during the last ten years but am now more attracted by 2D, as I have more control of my light, subtle details and the composition. I also love to work on a ‘mood’; not only the visual aspect of a picture but on what can grow from it and what it can create as a feeling. I like how Caspard D. says, ”The Artist should not only paint what he sees before him, but also what he sees within him.” |  |  |  |
|  | Firstly, it is always extremely important for me to figure out what will make up the composition! You can have great tones, great light and incredible textures, but if you don't have a good composition, your picture will stay weak. I always prefer to draw on paper before going onto CG. I put the main lines on the paper, search for some different angles and tweak the composition until I am satisfied. I also use documentation; you can still draw a tree without reference but it is better to look at pictures or walk outside and find an interesting way to stylize and make dynamic lines. Regarding architecture, there are a lot of references from the middle age, in Europe still intact. I took a lot of photographs when I was living there and I use this as inspiration and base textures to paint over.
Inspiration is something, but you cannot get properly inspired if you don’t see many pictures or if you don’t travel. I feel that you must work and see a lot, in order to become inspired.I chose to create a corridor to frame my composition and to have a point of view between a rock and an old wall so that the ruins are interesting, They let you break the lines as you want and there is never a straight line, too clean or perfect. I also chose to have a slope in the path so it wouldn't have a flat ground! This would have been really boring so I distorted it to get rid of the horizontal lines. I then started to compose in 3D to get a nice ‘model’. I used this only for the perspective but I then sent all the 3D to the garbage after having started on my layers in Photoshop. |
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