|The 'Default' toggle sole purpose is to retain the basic parameters of the original shader.|
Users may find the following useful:
Eye Rays: Only overrides/replaces the color/texture of the relevant surface. Note that these changes do not affect its surface when reflected from a different object.
To also override its original color/texture when reflected on other surfaces, one is required to copy and paste/ instance the eye rays’ contents onto the 'Reflections' toggle.
When used for surfaces, users often apply the 'object color' and/or the 'Ambient/Reflective Occlusion' shader. It’s worth noting that the eye rays function can also be plugged to the 'environment map' toggle, especially when using IBL files.
Reflections/Refractions: This function only overrides/replaces the color/texture of the relevant surface.
Final Gather: This function only overrides/replaces the Final gather contribution of the relevant surface’s color and/or texture. This function is quite useful to eliminate color bleeding from surfaces.
Photons: This function only overrides/replaces the Global illumination contribution of the relevant surface’s color/texture. This function is also quite useful to eliminate color bleeding from surfaces. As mentioned earlier, all the 'Color Override/Ray Type Switcher Parameters' functions can also be plugged to the 'environment map' toggle, especially when using IBL files.
Kelvin Temperature Color
This newly integrated shader for 3ds Max 2011 helps to boost and define the correct color temperature of a light source, surface color and/or a texture. It’s common practice to plug this shader onto the 'mr Sky portal' custom toggle, in order to be used as a light card for interior scenes independently from a daylight system and/or a 'Skylight' object. This shader can be easily accessed from the 'material/map browser' dialog box list. Followed by dragging and dropping the shader onto one of the “material editor” dialog slots, in order to edit its parameters.