Sun 27th Oct 2013 | News
A new Maya LT Extension 1 for Indie and Mobile Game Developers.
Autodesk has revealed an Extension 1 for Maya LT, which enhances interoperability with industry-standard game engines like Unity3D and an increased export polygon count, as well as updates designed to advance asset export and 3D modeling for indie game developers.
New features are all over this beast, like improved interoperability with Unity3D, ensuring an increased polygon count. Maya LT Extension 1 simplifies the export of 3D content into artists' desired game engines and expands 3D modeling capabilities. Extension 1 is available as a free download for customers on subscription and pay-as-you-go plans.
Some of the best new features in Maya LT Extension 1 are the improved interoperability with Unity, which includes a new Send to Unity workflow that allows artists to export 3D assets with unlimited polygon counts from Maya LT directly into the asset folder of a Unity project.
Creatives can now export high-resolution models or scenes up to 65,000 polygons in the Autodesk FBX asset exchange format to the desired game engine.
There is a new Retopology Toolset now part of Maya LT. This NEX modeling technology streamlines the retopology workflow. Artists can optimize meshes for cleaner deformations and better performance using a single toolset within Maya LT and the software now employs a robust and efficient new library for faster and more reliable Boolean operations on polygon geometry. Advanced support for exporting accurate geometry normals (binormals) is available with this update. These new FBX Export Improvements assist the consistent surface shading when assets are rendered in-engine.