 | Intro
I am always between worlds: real and virtual, architecture and advertising, work and my life. In this project I wanted to portray the mystery of the thresholds of those worlds in it’s simplicity (or supposed simplicity, as it consumed days in research and work). “There are things known and there are things unknown and in between are the Doors.” These boundaries elicit our curiosity.
So I have chosen "The Door To...?" as the theme of my project, related to my other passion, which is travel. In my trips, I observe details and references that later surface in my work, such as floral elements and small pieces. As in my previous projects, like Temple of Horus, I wanted to produce a tone symbolic and mysterious.
One fundamental element in the process if making this image, as in all others, was my wife’s patience. She accompanied me in my trips and endured my endless nights, that essential element in computer arts.
The door is partially open, but all are invited in.
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 |  | | The initial steps were fine, but to move forward on the model, I decided to research some more. I flipped through architecture books and was particularly inspired by a beautiful book called "KLEINE STILKUNDE DER BAUKUNST", by Wilfred Koch. There I found adequate references for my door. By then I felt the place had a sense of formality, and to break it I added details such as pipes, messy wires, postal box and some irons. |  | Modeling
The model came along the creative process, Basically I used editpoly in everything. I retouched the walls with max´s internal vertex painter, editspline in the floral details, loft in the stairs,front and door. In the vegetation I used branches of a bush I had already made - I just edited the vertices and created new foliage. Some more about the details: |  |
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 | Pipes and Wires
Pipes were made with spline; I turned on enable in renderer and enable in Viewport and altered Thickness to my liking. I modelled some pieces to hold the wire on the wall and added a piece of paper between the wires. The light box was made with ChamferBox and then editpoly. For the pipes, soldered and bolted joints. |  |
|  | | The contours were built as planned, then extruded and the edges linked, then adjusting heights. Most of the models for leaves were made this way; the Ionic capital was editpoly with symmetry, the three flowers within were made with sphere, and the frames with loft. |
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 | Broken Pieces
There is an excess of perfection in most realistic 3D imagery that spoils the illusion, as the real world is not so perfect. Thus, for the scene to appear more natural and soft, with more irregular lines, I broke the model at several points, using editpoly. I eliminated a few boxes and flowers on top, also to cut regularity.
First I completely textured the steps, then added vegetation, by privileging joints and dirty spots for sprouting, just as nature does |  |
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