CGN: Can you elaborate on the
technical aspects of creating and animating these characters? Jo Jo was created using Softimage XSI. The majority
of the characters where subdivided polygon models. We used the
XSI reference model faculty, which enabled our animators to begin
the animation while the characters where still being detailed and
approved. The reference model system allowed the work team the
ability to easily change the resolution of the sets or characters
to suit their individual requirements. The animation was undertaken
using both forward and inverse kinematics, with a little help from
Softimage's Behavior system to choreograph the hordes of characters. The textures and materials where mainly inspired by magnifying
tiny details of a variety of surfaces. After initial experiments
using radiosity rendering techniques it was decided that straight
forward CGI lights aided by several particle atmosphere passes
yielded the correct visual effect. Rendering was undertaken using
Mental Ray, and the whole project was composited together using
After Effects and edited on DPS velocity. CGN: What sort of a team did you have to assist with the
production of Jo Jo in the Stars, and how long did it
take from concept to completion? I was incredibly fortunate in having the resources of Studio AKA
at my disposal much of the time. There's a team of people here
that I can rely on to get stuff on the screen with a minimum of
fuss. The film took roughly two years from my initial storyboards,
through a long period of previsualization (done mainly in downtime
at the studio), to the final six months when a team of three people
were assigned on a full time basis. CGN: What sort of challenges did you face when making
the short film? From a technical point of view, I don't think this film pushed
any of the crew too hard - but then that was never the point. The
greatest challenge I found was not diverging too far from my original
idea. The crucial thing seems to be finding a balance between being
open to criticism and suggestions while never being totally overwhelmed
by other's opinions. CGN: Who did the music? Tell us about how it was composed
for the short. There are four pieces of pre-recorded music used in the film,
three of which were very generously given to us for free. The fourth,
a classical piece, we had to pay for. The piece that is the main
theme throughout the film is by an Austrian outfit called Die
Knodel.
I heard it a few years back and thought it was the most melancholic
and beautiful piece of music. For me it conjured up pictures of
down-at-heel circuses and broken hearts, and was in effect the
inspiration for the film. CGN: If you could have done anything differently, what
would it have been? To be honest all the things I would change wouldn't necessarily
make the film any better. There's some technical hiccups here and
there, and the odd piece of animation that could perhaps have been
better, but these are things I can live with and I don't feel detract
too much from the finished film. Related Links Studio
AKA ‘Jo Jo in the
Stars’ mini-site
Words by Marc Craste and Lisa Thurston
Images © 2003 Studio AKA |