3D Festival: What tools and equipment are you using?
Andy Murdock: I use 3ds max for my 3D work. I've been using the 3D Studio line since 1993, and I've watched it grow into a very powerful tool. Of all the 3D software tools that I've had the pleasure of trying, I feel that 3ds max let's me create and render an entire animation without the need for a team of programmers to deal with the writing of shaders, etc. The renderer is fast, and looks great. MAXScript gives me the ability to create my own, very powerful custom tools. It's also a package that's easy to learn. I only really use a few plugins, Shag for hair, Afterburn and sometimes Character Studio, and everything Peter Watji has ever made, the rest is all stock.
My main computer is a dual 800 Intel machine that is getting old real fast. I use DPS Reality card for digital video display and Premiere for editing. I love this card. I also have 4 dual processor 1GHz PCs that are dedicated to rendering, and Sony VAIO NV170 laptop. I have been using After Effects since Cosa version 1. I use Digital Performer and a Mac G4 dual 800 for the music and sound design. The Mac is also the internet firewall for my network. I have a rack full of synths including a Waldorf Microwave Xt, Waldorf Micro Q, Roland XV5080, Emu-Proteus 2000, Emu-Xtreame Lead and a Giga Studio 160 sampler. I have a 5.1 set of Mackie HR824s with a sub woofer for monitoring the 5.1 surround mixes, and a Eurodesk 9000 48/24/8 channel audio console. A pair of Motu 828 firewire audio interfaces gives me 16 channels of digital I/O. I also have a cat and an aquarium that help to relieve tension in the studio.
3D Festival: What are your aspirations with LOR?
Andy Murdock: There are several possibilities. The most likely path is one traveled alone, it will take me 5 to 10 years to finish the story, which will end up being a feature length video resolution surround sound movie. This is result guaranteed as long as I choose to continue spending all of my spare time making it, and so far it’s just too much fun to put down. Another possibility is to find enough funding to hire a small group of artists to help create the piece over the period of a few years. Then I need to find a way to distribute the DVD. I don’t hold out much hope for a giant 50 million dollar production budget. At that point I would surly lose control of the thing, and that was never the point. I started LOR as personal art project over which I would have complete control. The best part about this project is, even though I have a million ideas for the story, I don’t really know where
it’s going until I sit down and do the animation and render it out. That’s when I decide, so it always feels like a new discovery. As long as I’m having fun making the thing, I’m satisfied.
Andy Murdock has just released the DVD of LOR with the movie at full resolution, tutorials, making-of's and more! You can pick one up at the website.
Lots of Robots
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