LightWave 11.6

Thu 31st Oct 2013 | News

LightWave 11.6 offers advanced previsualization and production tools; NevronMotion captures and retargets motion in LightWave 11.6.


The LightWave 3D Group has announced the final release of LightWave 11.6 software for 3D modeling, animation, and rendering is now available. Also announced the final release of the NevronMotion plug-in for LightWave 11.6, which uses the Microsoft Kinect camera to capture motion in real time for retargeting to 3D or live-performance characters. This was shown with some celebration at SIGGRAPH in Anaheim. NevronMotion also simplifies retargeting data from standard motion capture files directly into the LightWave interface.

With LightWave 11.6, users can animate with the Spline Control tool. Nulls or other objects act as nodes in a spline to control or deform objects such as tentacles, tails, whips or even elevators; Raycast Motion utilizes raycasting technology to make an animated object aware of its surroundings, and the Compound Node feature can simplify complex networks down to a single node.

Using NVIDIA CgFX shader technology, users can create 3D assets for virtual production, pre-visualization, or game development and view assets within LightWave OpenGL and see them exactly as they will appear in the final real-time display engine. Users can also place Normal Maps on 3D objects to make lower-polygon objects or characters display as higher-resolution objects, and create custom CgFX shaders or use existing CgFX shaders.



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Output to 3D Printers: LightWave Modeler now includes new import and export options to support the popular STL and PLY file formats. VRML is also supported and offers surface color data for 3D color printing of objects with texture maps. Also included is full control of the export format used, whether in ASCII or binary, the up direction, and units for export. New geometry clean up tools specifically for 3D printing output are also included.

Review in Full Stereoscopic 3D: With support for NVIDIA 3D Vision, 3D Vision Pro, and HDMI stereo devices, artists and designers can visualize high-quality advanced stereoscopic 3D environments across multiple devices, including enabled desktop monitors and multi-projector wall displays.

The NevronMotion plug-in for LightWave 11.6 extends the software’s Virtual Studio Tools to capture live-rig motion with the Microsoft Kinect camera; retarget motion capture directly in LightWave Layout; save and adjust captured motion data from the Kinect camera; save and load retargeting presets for FBX, BVH, or custom setups.  You can also preset rigs for Kinect and motion capture formats; even bake out motion to character rigs.


Pricing and Availability


LightWave 11.6 is priced at US$1495 and the NevronMotion plug-in is priced at US$299. And, registered LightWave 11 customers can upgrade to LightWave 11.6 free of charge; upgrade pricing from LightWave 10 or earlier versions is US$695. There is separate attractive educational pricing.



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