CGSociety :: Production Focus
6 December 2011, by RAZ
Pixomondo has completed over 800 shots as the primary visual effects vendor on Martin Scorsese's 3D epic adventure, Hugo. Independently produced by GK Films and distributed in the U.S. by Paramount Pictures, the film features shots contributed by ten of Pixomondo's eleven facilities across Germany, the US, Canada, China and the UK. Pixomondo's 24/7 global pipeline was instrumental in completing the project on time and budget while keeping up with the highly inventive creative vision of director Martin Scorsese and visual effects supervisor Rob Legato.

Employing stereo 3D as a narrative device driving an immersive audience experience, Scorsese was intent on pushing the capabilities of 3D filmmaking to extremes. With this mandate as the driving force, Pixomondo developed custom workflows not only to handle complex challenges in VFX, but also to capture in painstaking detail all of the live action production data required to accommodate the rigorous effects and post production demands of this project. Pixomondo began working on Hugo in July of 2010 and was integrated into the production from the outset with Pixomondo VFX Supervisor Ben Grossmann and Digital Effects Supervisor Alex Henning on set in England and France working alongside Legato and Scorsese.
"Marty and I worked with Ben on Shutter Island so we already knew he was our first choice for Hugo," said Legato. "For this film, Pixomondo's ability to tap internal teams around the world was invaluable. It simplified everything from both a creative and logistical standpoint. This was a project with many moving parts, and Ben, Alex and the entire Pixomondo team worked tirelessly to cater to the demands of this show."
A lushly art-directed blend of detailed sets, miniatures, matte paintings and CG VFX all aiming to evoke the look of Paris re-imagined on a 1930's film set, Hugo is a love letter to classic cinema and cinema history. The shots are framed to draw parallels to great filmmakers like Méliès and Lumière peppered with stop-motion animation, time-lapses, morphs and stereo transitions, flipbook animation, motion-captured and hand-animated CG characters, and use of miniatures throughout.