HANDS-ON: Section 8: Prejudice

Sun 6th Mar 2011, by | Gdc2011

Section 8: Prejudice was the most surprising game at this year's GDC. Here's why.

First of all, it has endured an immense graphical update since the first Section 8 which we covered in a production piece a while back. Environments are much more complex and much more 'green' than the previous title which primarily took place on dusty Mars-like terrain.

The weapons and armor have also both gone through a graphic overhaul which is even more surprising considering the outstanding design that we saw prevalent in the first title. Everything looks outstanding and it all has a feel kind of like Halo mixed with Killzone with a lot more color.

TimeGate game designer, Mark Yetter, let me know that not just the graphics have been enhanced but every other part of the game from the animation to the campaign to the multiplayer to the weapons system. Speaking of the weapons system, they have implemented a new system that allows you to apply attributes to weapons much like using explosive rounds or incendiary rounds in Left 4 Dead 2. One of the more interesting new guns is the pulse cannon which is an energy projectile weapon, charged to unleash an even more powerful sonic wave. This gun is almost identical to the same pulse cannon that was in War: Final Assault.

Now all of this sounds well and good but what really makes this game so surprising is that fact that this is a full blown sequel, is going to be released solely through digital distribution and will have a price tag of just $15.

TimeGate is self publishing Section 8: Prejudice in the Spring of 2011 and it will be available on Xbox LIVE Arcade, PSN and Steam.

Related links:
Section 8
CGSociety article

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