Thu 3rd Jan 2013 | News
Registrations are open for the GPU Technology Conference in March 2013.
A new focus has been introduced into this year's GTC. The conference will feature more of a connection with experts in digital filmmaking, VFX and broadcasting, all in the one place.
The GPU Technology Conference (GTC) is expanding this year to include more sessions on how GPUs are being used to improve workflows in media and entertainment. The registration system is live now, and ready for you to secure your spot. You can save up to $250 before the early bird discount deadline.
Industry specialists will be presenting their latest findings as well as giving you a unique chance to discover what is the latest in GPU Technology in GTC 2013.
Douglas Trumbull, Director, special effects pioneer, inventor, and Academy Award winner, shares insights on the future of high-resolution, high frame rate filmmaking.
Gerhard Lang, Chief Engineering Officer at vizrt reviews how GPUs changed the look of broadcast graphics and the role they will play as content delivery shifts from traditional distribution to IP-based delivery.
Joachim Zell, VP, Imaging Science, EFILM, will describe his custom on-set and DI workflows, which ensure calibrated images for features including Extremely Loud and Incredibly Close, The Avengers, What to Expect When You're Expecting, The Help, and Skyfall.
Dirk Van Gelder, an engineering lead at Pixar will talk about OpenSubdiv, a new open source library for drawing subdivision surfaces with GPU acceleration that Pixar uses internally for animated feature film production.
Daniel Simon, Vehicle Designer. Clients like Formula 1, Lotus, Warner Brothers, Universal, Disney or Bugatti enjoyed his automotive concept visions. An entertaining inside look into the creative process of Simon's spectacular 3D work from Cosmic Motors to Hollywood.
Tim Heidmann, Chief Instigator, Serious Intent, will describe his work on AC Liveline, an augmented reality graphics system designed for the Americas Cup. This advanced solution overlays graphics on live helicopter video to label boats, show course boundaries, highlight turning marks, measure leads, and show current and wind.
Jules Urbach, Founder and CEO, OTOY Inc., will share his vision of a production pipeline that delivers real-time photorealistic graphics, from performance capture to GPU-based rendering for film and interactive rendering for games.
Sharif Elcott, Weta Digital R&D, will describe how GPU-based interactive preview reduces artist iteration times and improves Weta Digital's pipeline efficiency on productions such as The Hobbit and The Adventures of Tintin.