Giving that you've worked on a game based in a post-apocalyptic nuclear fallout, blasted-to-bits world, where did you find the best references for both your concepts and your texture source?
I love gathering reference, it's kind of like having a blank slate, and as you see all these cool and interesting things, a plan starts to come together. I don't think I have any one place I'd consider a favorite for references or texture sources, I've been building a database of refs, textures and inspirations going back to college, now numbering about 350,000 images.
What's your least favourite stage in your game art workflow and what do you do to battle through them?
This would probably be the general bug fixing that comes along with any production, and the iterative process of tweaking that has you going back and forth between Photoshop, the editor and Max.
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