3ds Max, Photoshop
Jie Ma, CHINA
|“I asked my art teacher: ‘What is digital art?’ He could only tell me ‘what is not digital art.’ It is ambiguous and diverse.”|
Jie Ma is from a small town in the northeast of China. Ma specializes in illustration and animation scenes and 3D software education. Ma has a varied work history, working in positions involving indoor design, landscape design, film editing, picture processing and newspaper marketing. Ma attended the Jilin Art Layout Institute, where, bored with a photography major, he began experimenting with digital art, using 3Ds Max and Photoshop.
“I hope that soon I can expose myself to different styles and genres of digital art, and widen my influences. There are many artists I am fond of, but Francois Schuiten and Eiichiro Oda have been the most important to me. My dream is to be like them, to create a unique world with its own humanities, history, science and technology. I prefer to call myself a computer plotter rather than an artist, although it doesn’t sound as cool, it is the literal truth, and it can help to reduce the pressure.”
Jie Ma »
3ds Max, mental ray, ZBrush, Photoshop
Fabricio Moraes, BRAZIL
|“The video game industry fascinates me with its variety of styles and methods for creating character art.”|
When Fabrício Moraes saw the amazing graphics of films such as ‘Toy Story’ and ‘Antz’, he realised that 3D was his calling. To get his skills up to speed, Moraes enrolled in an Industrial Design qualification, learning 3D techniques by taking extra courses.
“I think the best part of creating digital art is expressing myself through an image by representing a story or character from my own point of view. This liberty is fascinating. The moment when I finish a work and people see exactly what I intended to express is one of the most precious things in my career.
I get inspired by a lot of artists like Steven Ståhlberg, Krishnamurti Costa (Antropus), Fausto de Martini, Sze Jones, Kolby Jukes, all my work friends and a lot of others. The amazing cinematic games of Blizzard and Blur Studio, Epic Games and Ubisoft, also really impress and motivate me.”
Fabrício Moraes »
Product Design & Still Life
3ds Max, V-Ray, Photoshop
Per Nordlöf , SWEDEN
|“In the future, I plan to continue to enjoy working in this industry, learning new digital techniques and tools.”|
Per Nordlöf began using 3ds Max in high school, and read books and tutorials to improve his skills. After school, Nordlöf was accepted into vocational education, and interned at Daydream Software, working on the 3D platform game ‘Treasure Towers’, for Sony Ericsson cell phones. In Nordlöf’s first job at Eurocom Entertainment, he was a character artist on ‘Beijing 2008’. He currently works at Spark Vision, specializing in interior design visualizations.
“I usually get inspiration for my personal work from movies and games. I like to take characters from old sprite games and reinvent them in a modern style. I never had the skills or hand co-ordination to be really good at traditional art, but with all the technological advantages digital art has, I’m able to make the art I want to do. I make a lot of errors the first time, and being able to undo, copy and mirror parts of a model is a godsend compared to sculpting something out of clay.”
Per Nordlöf »
Can’t smile without you
3ds Max, ZBrush, Photoshop, V-Ray
Till Nowak, GERMANY
|“In more than just a technical or visual way, in my work I am sampling and remixing aspects of culture, nature and art.”|
Till Nowak began playing around with computer graphics at age 14, and by 18 his work had already reached professional TV production standard.
“By chance an editor from Germany’s biggest TV station ZDF saw my work and asked me if I could produce an opening sequence for five prime-time TV documentaries. This was how I got my first job, and got a bit of money to found my own little company with a friend. This was 10 years ago. While working this first job, I spent five years studying Media Design at The University of Applied Sciences in Mainz. A big milestone for me among hundreds of other projects at the time was the completion of my animated short film ‘Delivery’, which was released in 2005, and won many awards around the world. A few months ago I moved with ‘frameboX’ to Hamburg, a beautiful city in the North of Germany.”
Til Nowak »
Alexandru Popescu, ROMANIA
|“I look forward to learning more skills and putting all my efforts into becoming a better professional, and a better artist.”|
“I discovered the digital art medium in high school. I started using Photoshop and 3D Studio Max and with the help of several web communities, lots of tutorials and lots of work, I improved. This year I graduate from a Bachelor in Computer Science, specializing in computer graphics and artificial intelligence. However, I read a lot about composition, color theory, perspective and art history on my own.
I currently work as a matte painter at MediaPro Magic, one of the biggest visual effects studios in Eastern Europe. I’m very passionate about what I do, creating digital sets for film and television. What I like most about being a digital matte painter is the diversity of tasks that comes with the job. You often get to do the concept art, the matte painting, the 3D setup for the projection mapping and even the compositing of the shot. That means you have to master both the artistic and the technical side of the job.”
Alexandru Popescu »
|Abstract & Design|
Madera #02 - Eclosión
3ds Max, V-Ray, Photoshop
Sergio Sotomayor, SPAIN
|“For me, art is a medium for connecting with the world and also a way of communicating with it and the universe.”|
In the late 1990s Sergio Sotomayor was finishing an engineering degree and creating his first models and virtual environments in Rhinoceros and 3d Studio Max. He spent a lot of time teaching himself different digital art techniques while working freelance in the audiovisual industry. Sotomayor’s recent project, ‘Madera’, was awarded the ‘Art Critics Association for Estampa 08, Madrid’ Prize, and he was recently granted scholarships from ‘The House of Velázquez’ and ‘The Pilar and Joan Miro Foundation’.
“In 2001 I moved to Sun Valley, in Murcia. It’s a beautiful place in the southeast of Spain. This really changed my creative process, focusing my attention into reinterpreting reality and artistic expression. My canvas is an infinitely three-dimensional space in which I can create entirely from scratch. Modelling with any material, there are plenty of alternatives for illumination, choices between static images and animated ones.”
Sergio Sotomayor »