• EXPOSE 7

    Ballistic Publishing and CGSociety have brought together the
    EXPOSÉ 7 Master Award winners.


    CGSociety :: Special Feature
    14 April 2009, by Gemma White

    We are proud to introduce you to the 20 Master Artists of EXPOSÉ 7.

    The Master Artists have been chosen by the EXPOSÉ 7 Advisory Board and recognized as having produced the best work submitted in their category of submission.
    Stay tuned for the Pre-release of EXPOSÉ 7 coming soon.

    EXPOSE 7

    Robotic/Cyborg
    Lotus Born
    Maya
    Daniel Arnold-Mist, GREAT BRITAIN
     
    “I love that the bar is being raised daily by other artists, pushing everyone harder to create their own masterpieces.”

    Daniel Arnold-Mist’s discovery of digital art began at eight years old, drawing with a mouse on an Amiga 500+. After studying fine art at university, he entered the games industry as a tester at Electronic Arts, before taking the position of junior 3D artist at Eurocom in England. In 2002, Arnold-Mist relocated to China: “I decided to continue my artwork by working freelance for games companies. It also opened up time for my personal art style to evolve and improve.”

    “My early works were influenced by the great masters. Théodore Géricault was a main inspiration together with Francis Bacon and Edvard Munch. Today I draw my inspiration from the world around me and current artists. Meats Meier is an obvious inspiration. His use of geometry is totally unique, and I try to use his great understanding of negative space within my works. Through my art, I hope to leave behind a little of my mind for others to see.”

    Daniel Arnold-Mist »


    Fantasy
    Forest Girl
    Photoshop
    Kerem Beyit, TURKEY
    “If you truly care for your occupation and you work in a disciplined fashion, countless doors will open for you.”

    “Once I began sharing my first digital works on the Internet, I started receiving commissions. I guess that was my first step towards going pro. I worked as a concept artist in the video game industry for a while, but freelance illustrating felt more appealing, so I locked myself at home and worked on a new portfolio.

    Currently, I do freelance concept and card illustrations for Volta Creations (Legends of Norrath and Star Wars Galaxies projects for Sony Entertainment), Upper Deck (World of Warcraft TCG), and Wizard of the Coast (Dungeons & Dragons, D&D Miniatures and D&D Mirrorstone). I also enjoy creating novel covers, with designs appearing on three of Frenz Bernd’s ‘Blutork’ series and as the German edition cover of Tad Williams’s book, ‘The Dragons of Ordinary Farm’. I have achieved many of my artistic goals, however, I continue to work hard, as even for old and experienced artists, there are a million things to learn about illustrating.”

    Kerem Beyit »


    Architectural (exterior)
    Dubai High-rise
    Rhino, Photoshop, V-Ray, 3ds Max
    Jaroslaw Bieda and Colin Benson, HOK, USA

     
     

    “Each rendering that Jarek and I create has a personal touch that could not be achieved with the computer’s tools alone.”

    Jaroslaw Bieda holds a Masters of Architecture from The Cracow University of Technology in Poland. He has worked as a freelance visualization artist, magazine illustrator, website designer and comic book colorist.

    “I admire the work of traditional architectural illustrators like Hugh Ferris, Helmut Jacoby, Thomas Schaller and Steve Parker. Their individual artistic style inspired me to develop a more personal and expressive computer visualization process.”

    An early interest in art led Colin Benson to study Industrial Design at Syracuse University: “This gave me the chance to explore 3D art, and computer modeling and rendering. After college I was offered a job at HOK Architectural Firm in Washington DC, where I’ve had the opportunity of working under Jarek Bieda, creating all of the office’s computer renderings and images. Working at HOK has been exciting, fast-paced, and most importantly, an unbelievable learning experience.”

    Jaroslaw Bieda and Colin Benson »


    Portrait (rendered)
    Gobelin
    ZBrush, V-Ray, Photoshop
    Damien Canderle, FRANCE

     
    “Digital art allows a lot of freedom to create images. You have so many tools to help you, so many ways to do things.”

    Damien Canderle was interested in the CG industry from quite early on in his life. His first job at a small advertising company allowed him to develop his 2D computer graphics skills. He then moved to a game company where he did mainly 3D work, “I first worked on 3D cars but I finally ended up doing character modeling, which is what I really like to do”. Canderle currently works as a freelance artist.

    “One of my greatest influences is photography. I’m always impressed with good photos. A good photo has the potential to express a lot; the mood, the feeling you can get from it, seeing the world through the eyes of the camera...all these things make photography a strong art and in some ways, that is what I want to reproduce in CG. I especially like to create photo-realistic characters and monsters, to give life to a character from my mind. Digital art is probably the best way to do it.”

    Damien Canderle »


    Architectural (interior)
    Stockholm Library interior
    3ds Max, mental ray, Photoshop
    Olivier Charles, FRANCE
    “My intention in creating digital art is to communicate the idea of a project in the most beautiful way possible.”

    “I started to use 3ds Max and Photoshop 11 years ago, while I was studying architecture in Paris. At the beginning, it was difficult to make the link between the job of an architect and computer art, but I discovered that this digital software offered a lot of possibilities for expressing space concepts. I tried to learn by myself, and an infinite artistic world opened to me. Now I teach architecture at my old school, and I hope to transmit to my students the artistic potential of digital software.

    Since the beginning of my working life, I have held two jobs; both of architect and graphic designer, and I hope to continue doing this. Making images on my own architectural projects is a real pleasure. For some people it’s just a little step before building, but I think it’s a necessary step to fully understand the whole project.”

    Olivier Charles »


    Master Award
    Concept Art

    Guild Wars: Construction Site
    © ArenaNet
    Photoshop
    Daniel Dociu, USA
    “My current developmental project is very satisfying; I have creative freedom and my team is exceptionally hardworking and talented.”

    One of Daniel Dociu’s earliest memories points to the origins of his interest in art and design. His grandfather had taken him to a construction site, and it was in that moment that he decided to become an architect. Dociu embarked upon formal art training, graduating with a degree in industrial design before moving into the workforce as a product designer in Romania. Dociu then escaped the Iron Curtain prior to 1990, spending two hot summers in Greece before moving to the U.S. where he currently teaches, gives lectures, enters competitions and freelances.

    “Since 1993, I’ve been working as an art director in the Interactive Entertainment Industry for Squaresoft, Zipper Interactive, Microsoft (briefly) and Electronic Arts. For the last six years I’ve been with ArenaNet as Studio Art Director, with particular focus on the Guild Wars franchise. I am also Chief Art Director for NCsoft West, our parent company.”

    Daniel Dociu »


    Science Fiction
    Jungleman
    Photoshop
    Arthur Haas, NETHERLANDS

     
    “There were these insane images in my head that I just had to put down somehow. So, by painting, I began to do just that.”

    Arthur Haas is a self-taught artist from Amsterdam, where he lives with his wife and exhibits his work. He didn’t start as a digital artist. He began as a photographer, but the speed of the digital medium eventually seduced him.

    “With acrylics, creating art was quite a laborious process; it often took me a month to complete a single painting. That was quite frustrating, so I started to look for a different medium; a faster one if possible. That’s how I ended up with Photoshop and my first tablet. Blown away with the seemingly endless technical tricks this program offers, I dove into it and soon got lost.

    Now I mix traditional media like gouache and watercolor with Photoshop. The effects of these water-based paints are just not reproducible digitally, just as there is no analog equivalent to being able to use layers, dodge and burn and having an undo function.”

    Arthur Haas »

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  • Storytelling
    Christmas Eve
    3ds Max, Photoshop
    Jie Ma, CHINA

     
    “I asked my art teacher: ‘What is digital art?’ He could only tell me ‘what is not digital art.’ It is ambiguous and diverse.”

    Jie Ma is from a small town in the northeast of China. Ma specializes in illustration and animation scenes and 3D software education. Ma has a varied work history, working in positions involving indoor design, landscape design, film editing, picture processing and newspaper marketing. Ma attended the Jilin Art Layout Institute, where, bored with a photography major, he began experimenting with digital art, using 3Ds Max and Photoshop.

    “I hope that soon I can expose myself to different styles and genres of digital art, and widen my influences. There are many artists I am fond of, but Francois Schuiten and Eiichiro Oda have been the most important to me. My dream is to be like them, to create a unique world with its own humanities, history, science and technology. I prefer to call myself a computer plotter rather than an artist, although it doesn’t sound as cool, it is the literal truth, and it can help to reduce the pressure.”

    Jie Ma »


    Steampunk
    Steamnocchio
    3ds Max, mental ray, ZBrush, Photoshop
    Fabricio Moraes, BRAZIL
    “The video game industry fascinates me with its variety of styles and methods for creating character art.”

    When Fabrício Moraes saw the amazing graphics of films such as ‘Toy Story’ and ‘Antz’, he realised that 3D was his calling. To get his skills up to speed, Moraes enrolled in an Industrial Design qualification, learning 3D techniques by taking extra courses.

    “I think the best part of creating digital art is expressing myself through an image by representing a story or character from my own point of view. This liberty is fascinating. The moment when I finish a work and people see exactly what I intended to express is one of the most precious things in my career.

    I get inspired by a lot of artists like Steven Ståhlberg, Krishnamurti Costa (Antropus), Fausto de Martini, Sze Jones, Kolby Jukes, all my work friends and a lot of others. The amazing cinematic games of Blizzard and Blur Studio, Epic Games and Ubisoft, also really impress and motivate me.”

    Fabrício Moraes »


    Product Design & Still Life
    Robot Collectible
    3ds Max, V-Ray, Photoshop
    Per Nordlöf , SWEDEN

     
    “In the future, I plan to continue to enjoy working in this industry, learning new digital techniques and tools.”

    Per Nordlöf began using 3ds Max in high school, and read books and tutorials to improve his skills. After school, Nordlöf was accepted into vocational education, and interned at Daydream Software, working on the 3D platform game ‘Treasure Towers’, for Sony Ericsson cell phones. In Nordlöf’s first job at Eurocom Entertainment, he was a character artist on ‘Beijing 2008’. He currently works at Spark Vision, specializing in interior design visualizations.

    “I usually get inspiration for my personal work from movies and games. I like to take characters from old sprite games and reinvent them in a modern style. I never had the skills or hand co-ordination to be really good at traditional art, but with all the technological advantages digital art has, I’m able to make the art I want to do. I make a lot of errors the first time, and being able to undo, copy and mirror parts of a model is a godsend compared to sculpting something out of clay.”

    Per Nordlöf »


    Whimsical
    Can’t smile without you
    3ds Max, ZBrush, Photoshop, V-Ray
    Till Nowak, GERMANY

     
    “In more than just a technical or visual way, in my work I am sampling and remixing aspects of culture, nature and art.”

    Till Nowak began playing around with computer graphics at age 14, and by 18 his work had already reached professional TV production standard.

    “By chance an editor from Germany’s biggest TV station ZDF saw my work and asked me if I could produce an opening sequence for five prime-time TV documentaries. This was how I got my first job, and got a bit of money to found my own little company with a friend. This was 10 years ago. While working this first job, I spent five years studying Media Design at The University of Applied Sciences in Mainz. A big milestone for me among hundreds of other projects at the time was the completion of my animated short film ‘Delivery’, which was released in 2005, and won many awards around the world. A few months ago I moved with ‘frameboX’ to Hamburg, a beautiful city in the North of Germany.”

    Til Nowak »


    Futurescapes
    Sail City
    Photoshop
    Alexandru Popescu, ROMANIA

     
    “I look forward to learning more skills and putting all my efforts into becoming a better professional, and a better artist.”

    “I discovered the digital art medium in high school. I started using Photoshop and 3D Studio Max and with the help of several web communities, lots of tutorials and lots of work, I improved. This year I graduate from a Bachelor in Computer Science, specializing in computer graphics and artificial intelligence. However, I read a lot about composition, color theory, perspective and art history on my own.

    I currently work as a matte painter at MediaPro Magic, one of the biggest visual effects studios in Eastern Europe. I’m very passionate about what I do, creating digital sets for film and television. What I like most about being a digital matte painter is the diversity of tasks that comes with the job. You often get to do the concept art, the matte painting, the 3D setup for the projection mapping and even the compositing of the shot. That means you have to master both the artistic and the technical side of the job.”

    Alexandru Popescu »


    Abstract & Design
    Madera #02 - Eclosión
    3ds Max, V-Ray, Photoshop
    Sergio Sotomayor, SPAIN
    “For me, art is a medium for connecting with the world and also a way of communicating with it and the universe.”

    In the late 1990s Sergio Sotomayor was finishing an engineering degree and creating his first models and virtual environments in Rhinoceros and 3d Studio Max. He spent a lot of time teaching himself different digital art techniques while working freelance in the audiovisual industry. Sotomayor’s recent project, ‘Madera’, was awarded the ‘Art Critics Association for Estampa 08, Madrid’ Prize, and he was recently granted scholarships from ‘The House of Velázquez’ and ‘The Pilar and Joan Miro Foundation’.

    “In 2001 I moved to Sun Valley, in Murcia. It’s a beautiful place in the southeast of Spain. This really changed my creative process, focusing my attention into reinterpreting reality and artistic expression. My canvas is an infinitely three-dimensional space in which I can create entirely from scratch. Modelling with any material, there are plenty of alternatives for illumination, choices between static images and animated ones.”

    Sergio Sotomayor »


    Previous pageGo to page 2
  • Wildlife
    Tomb Raider Underworld: Panther Pounce
    © Crystal Dynamics/Eidos
    Photoshop
    Client: Crystal Dynamics/Eidos
    Paul Sullivan, USA

     
    “My approach to my art is to push designs and shapes to add interest, while still keeping them relevant to the project.”

    Paul Sullivan has a traditional artist’s background, starting with media like oil paint and and acrylic. He began working in the video game industry in 2003, and soon realized the importance of being able to produce art quickly.

    “I was forced to figure out how to paint digitally to allow for quicker turnaround of finished designs. For me, digital painting was learned through a lot of trial and error and trying to rationalize what I was so used to doing traditionally, in the digital realm.

    My first game job was at Activision, working on the Iron Man and X-Men 3 titles, after that I transitioned to Crystal Dynamics where I worked on the Tomb Raider Anniversary and Tomb Raider Underworld projects. My next move was to Namco Bandai Games, where I did concept development on the Afro Samurai project. Most recently, I worked with DreamWorks animation, doing visual development on one of their next feature films.”

    Paul Sullivan »


    Warriors/Conflict
    Banefire
    © Wizards of the Coast
    Photoshop
    Client: Wizards of the Coast;
    Art Director: Jeremy Jarvis
    Raymond Swanland, USA
    “To express emotional drama in a static image I use forces of wind, gravity and heat to give a sense of perpetual motion.”

    Coming from a background of traditional art, using media such as pencil, watercolor, acrylics, oils and finally an airbrush, Raymond Swanland found the transition to digital painting fairly painless and almost inevitable. Swanland learnt his craft from artists whom he respected and admired, including Rembrandt and H.R. Giger, emulating them until he found his own stylistic voice. Swanland’s first production art position came in 1997, with the game company Oddworld Inhabitants.

    “I worked on all four Oddworld games in many different capacities and found my true education among the multitude of talented artists I worked with. Around 2001, I also gradually expanded my artistic horizons to include a freelance illustration career. Ever since ending my very rewarding run with Oddworld in 2005, I’ve been working entirely as a freelance artist for books, comics, games, films and just about anything that will allow me to stretch the range of my imagination.”

    Raymond Swanland »


    Matte Painting
    Sentinel Bay
    Photoshop
    Sarel Theron, SOUTH AFRICA
    “The Luminist and Hudson River schools of artists have been a key inspiration and influence on my artistic style.”

    Sarel Theron studied Illustration and Fine Art at the Foundation School of Art in Cape Town. He began as a traditional oil and canvas artist, however, he is now an enthusiastic convert to digital.

    “I love the way it allows for the seamless integration of elements such as photographs and 3D CG models into a painting, something that is just not possible in any of the traditional mediums. For me, one of the most rewarding aspects of being an artist is when I persist with a painting I’m really struggling with, and through sheer dogged determination, turn it into something I’m really pleased with.”

    Theron has worked on numerous projects for local and international clients, including book cover illustrations, matte paintings for commercials, concept art for various pitches, and tutorials for digital art magazines. He is currently working as a freelance matte and concept artist.

    Sarel Theron »


    Transport
    BMW C1: Urban Trespasser
    3ds Max, V-Ray, Photoshop, After Effects
    Makar Verigo, RUSSIA
    “The best thing about creating art, is being able to let your mood and ideas flow through your hands into the real world.”

    Growing up in Moscow in an artistic family, (his parents a playwright and a choreographer respectively), Makar Verigo also dreamed of being an artist. He studied at the Ural State Academy of Architecture and Arts, specializing in Architecture and Informatics. Verigo then spent two years further refining his skills and freelancing in architectural visualization, advertisement and industrial design. He aspires to finding an interesting and challenging job in game development or movie production.

    “A lot of my artistic inspiration comes from rare fragments of my childhood memories. After the USSR crumbled down, the whole country turned into an enormous construction site. This became an environment for our games. Sometimes we found abandoned objects with a strong and grim atmosphere that amazed me; I fell in love with industrial culture when I was a kid, and it still has a huge influence on me and my artistic style.”

    Makar Verigo »


    Environment
    Tower of evil
    Photoshop
    Yang Xueguo, CHINA

     
    “I think that artwork with dark connotations has the potential to deeply touch people’s hearts.”

    Yang Xueguo is from Kunming, in Yunnan, China. He studied architectural design at university, but after graduating, decided instead to become a digital artist, as he had always enjoyed drawing comics and game characters as a child. He currently teaches at the Yunnan Art University. Xueguo is influenced by H.R. Giger and Zdzislow Bekinski, but has always strived to develop his own individual ideas and style.

    “I really love digital painting and Surrealist art, even though these things are unusual in my home city. Most of my ideas come from my life and emotions, using different things to express the world in which I live. I think my works differ to a large extent from the mainstream CG artworks and they seem difficult to understand by many people. I just want to use art to honestly reflect my life, and I think that artwork with dark connotations has the potential to deeply touch people’s hearts, even more so than bright artwork.”

    Yang Xueguo »


    Fantasy Femmes
    Ari
    Photoshop
    Nikolay Yeliseyev, RUSSIA

     
    “The most interesting part of being an artist is the creation process; the end result can be spectacular and unexpected.”

    Nikolay Yeliseyev began drawing in Photoshop with a mouse in 2003. A year later he invested in a pen and tablet, and found his artwork started to improve. A self-taught artist, he has recently graduated with a Diploma from the Academy of Public Administration, and is looking forward to having more time to further develop his artistic vision.

    “I think that I still have much to learn about creating art. I don’t think I have reached my full potential as an artist just yet because none of my artworks have satisfied me completely, and so I continue trying to find my own unique style and technique. I listen to certain music, I go to the cinema, I look at other people’s drawings and their techniques, and sometimes I rummage through photos. I search for inspiration, and I hope someday to become an artist. I look forward to a future of interesting work and new experiences.”

    Nikolay Yeliseyev »


    Portrait (painted)
    Wielding a brush
    Painter
    Liang Yue, TAIWAN

     
    “In the future, I would like to train my students to create strong artwork, and to help them find their own individual style.”

    Liang Yue turned to digital art about six years ago, as the artistic market also began to lean towards the digital production of art. Prior to that, he had used an airbrush to create his artworks, making book covers for a publisher. Currently Yue is a tutor for Painter.

    “I admire artists from the middle ages. Those great artists created their masterpieces with true feeling, and that is what I aspire to. I like digital art because the medium allows me to experiment easily and boldly. I like to add lots of different elements together; it keeps things interesting for me. It’s encouraging and rewarding to see how my art has progressed, and to see people enjoying my paintings. In the future, I would like to train my students to create strong artwork, and to help them find their own individual style. I also want to keep creating art that is original and that surprises people.”

    Liang Yue »

     

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