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Here I created some path lines to define the guitar stripes.
With the paths complete I convert them to selection and fill with white plain color. The next step was to fill some stripes with black colors and the broken scratch plate. I didn’t use the feature when converting to selection. I only used the Blender brush with a Blur variant, to smooth the sharp edges to give to them a more natural look.
For the Guitar arm I put on some details on the headstock.
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 | |  | |  | | |  | | I then painted over the guitar with more red variations/tones to lower a new layer using the large size Oil brush.
Note that I painted using a blurred white color behind Eddie´s hair to simulate the top light, painted with a large size brush, Soften/Blur effect, maybe three times, and low opacity layer.
Image A, below: I then added further details and noise on the STRIPES and for the headstock I blurred a little the details (preparing it for the Focal Length effect).
I increased the Guitar´s arm details: first the dots on the frets then the frets themselves (I began with a focused one and for pasted one I blurred it a little). More Blurred noise using the Oil Brush on stripes and details on Eddie’s left hand. For the tape glued down on the guitar I used paths converted to selection to isolate it and to improve the details. The clothes were increased with more shadows and light effect. I maintained the idea to work in separate layers (every one named to avoid confusion) for each step and group the related ones. I had a group called Cloth, which included shadow, light and noise layers.
Right: To give to the guitar the kind of ‘old and very used’ look, I simulated it using the Chalk brush to put white, red and black speckles. Next I used the Blender brush with Diffuse Blur of 25% stretch and 13% grain.
Image B, below: Next I started using Floyd Rose Tremolo base colors. I made a point of working exaggerated features into Eddie’s right hand and the left hand.
With the guitar almost finished, I always check back to see if I can do anything more to improve, balance or lighten the illustration. The focus is now on the right Arm/Hand details. | |
 | |  | |  | | |  | I paid particular attention to the shadows and to smooth the transitions. I prefer to use opacity between 20% or 30% and to give a smoother look, I even go to the 10 % value, always using the Alt/Option key to pick the neighboring color and mixing smoothly.
Image C, above: Here I duplicated the dropped Hair group and move it over the face to cover it.
Image D: I then made paths to the strings and the stroke selection used different sizes of brush, to simulate the different guitar string sizes, in perspective and caricature. I then selected the guitar arm and headstock with the Lasso tool and feathered with 30 value. Applying the Soften/Blur effect and selecting only the headstock, I added the Soften/Motion Blur effect. I used the same Motion Blur for a copied selection from the right hand fingers. | | |  | Marcos Aurelio has been working as a professional illustrator since 1990, specifically detailed artworks for school publishers, design companies and scientific magazines.
His real passion is doing caricatures and improving his skills. His main idea is do funny realistic artworks but not as distorted as the master, Sebastian Kruger.
“My main influence is the Mort Druker style. I think my work relects his influence: to get the main characteristics of the person and magnify it. These days, I have no traditional art studio. Everything now is digital. In fact only the drawing is traditional. The rendering is totally digital.“ | | |  |
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Related links: Ed, Eddie!! CGTalk thread Reference: David Plastik [Photographer] Marcos Aurelio site | | | | | | | |
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