Step 4: Effects and final adjustments At this point, the REAL FUN began! I imported the image into Photoshop, copied the canvas layer and cut the foreground elements from the background using the eraser tool. Now I had the foreground elements (scientist and the gadgets) separated on a layer called "FG". I then turned off this layer, and proceeded to paint over the background on the canvas layer (that I then renamed "BG"). Using a large simple round brush, set on normal mode, I fixed up the background colors, then refined the Tesla coil’s shape. I added a new layer on top of the BG, this new one called "Sparks", where I painted the electric sparks using a 100% hardness brush, with a pink/bluish color. To add the glowing effect to the sparks, I added an "Outer Glow" effect in the layer blending options. I then merged the BG and Sparks layers together. Now, I turned the FG layer back on to check if the new background would go well with it. Luckily enough it all fit well together.
At this point, I added a new layer on top of it all, and painted the cables coming out of the scientist helmet, then I added a soft "Outer Glow" effect to them. At this point, I added the sparks coming out of the tools held by the scientist, using the same technique as the earlier sparks, but this time I used a light yellow color. Now, I flattened the whole image into a new layer and noticed, that the painted highlights were not bright enough, so I switched to one my favorite tools: the Dodge tool (to which I got addicted early on). Anyway, using the Dodge tool set on highlights, I went over all the spots that I felt needed to be brightened up and brought to prominence. I especially like to add back or incidental light sources to elements in my illustrations, so here I splurged and went on Dodging ravenously (there are those who would call this a mortal sin, I know, eh eh) all the edges that were illuminated by the electric sparks in the background as well as the other areas in the foreground
that were illuminated by the yellow sparks. Step 5 Final image Now the image was 99% done, I just softened it a bit by adding an effect I have been applying to all my artwork as of lately. It goes as follows: I flattened the image to a single layer called "art", I then duplicated the "art" layer and called it "glow". I then applied a "Gaussian Blur" with a large radius effect to the "glow" layer, obtaining a very blurred image. Now, I set the "glow" layer blending option to "Lighten" and lowered its opacity to about 10% or 15%. Now, with the original layer showing through, the image highlights look softer and more natural. Finally, after flattening the whole thing, I applied a few adjustments to its contrast and color balancing using the Curves and Color Balance tools. As a finishing touch, the signature logo was added. A note from the mad scientist: remember to donate your body to science, I need spare parts! About Roberto Campus Originally from Italy, but now living near Boston, Roberto has been in love with CG since the late 80s when he wrote his own painting programs in Basic (around the age of 12). Since then, he has worked on videogame projects, book covers, rpg and comics (Warlands Vol 3, the most recent). He is now available for digital illustration and comic coloring commissions. His favorite subject are fantasy and sci-fi, his style ranges from "anime" to ultra realistic. Website: http://www.robertocampus.com
Email: bob@robertocampus.com | 
 Dodging: Noticing that the image was not contrasting enough, Roberto used the dodge tool to punch out the highlights.

Sparks: Roberto added the sparks coming out of the tools held by the scientist using a light yellow color and applying an Outer Glow (Photoshop Layer Style).
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