The full list of items compiled by the community this year was generated in the thread promoted for the purpose on CGTalk. The CG Top 20 list is a result of public voting in that thread which was open for a month, from 21st November through til the 20th December. If an item is not on the list, it wasn’t suggested by the thousands of people who viewed that thread. As the process of compiling and voting was public, there was and is no conspiracy or bias from the CGSociety towards any items listed in this year’s Top 20. |  | OK, the community has voted and brought to the stage the very best in products, VFX and digital artistry in 2007. Although clearly the big winners for the year were the many animated films like Ratatouille and Surf’s Up, have a look at some of the games that have reared up with their market share like a breaking wave on the landscape. TV, Cinema box-office and DVD will always keep the animation, CG and VFX work alive, and games shouldn’t be seen as a competing medium. Instead, see it as an additional way to work your expertise into yet another niche market. If you haven’t thought about it already, 2008 is waiting for you. The team here at CGSociety wish you and yours all the very best for the New Year ahead. All the best,

Paul Hellard Editor
CGSociety
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| 1 - Ratatouille, Disney/Pixar
2 - Transformers, ILM
3 - ZBrush 3.1, Pixologic
4 - Maya 2008, Autodesk
5 - Creative Suite 3, Adobe
6 - Crysis, Crytek
7 - Mudbox acquired by Autodesk
8 - 3ds Max 2008, Autodesk
9 - Beowulf, Sony Imageworks
10 - Valve’s Orange Box (Team Fortress2 & Portal)
11 - SideFX Houdini Apprentice HD Offer
12 - 300, Warner Bros.
13 - Apple use of Intel Dual Core/QuadCore
14 - Pro Server 13.5 , Renderman
15 - Pirates of the Caribbean - At World’s End, ILM
16 - Spider-Man 3, Sony Imageworks
17 - Surf's Up, Sony Pictures Animation
18 - GForce 8800 series, NVIDIA
19 - Assassin's Creed, Ubisoft
20 - Halo 3, Bungie - Microsoft
Previous CGRetrospectives: 2006 2005 2004
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