 | CG Retrospective 2005 -
Leonard Teo
How time flies! We're sitting at the end of yet another eventful year. As we look back at the year that was 2005, we are amazed by the advances of the CG industry. Technology has become less of a barrier as artists soar to new heights of creativity using digital tools. The CG community grew to massive new proportions with the establishment of the CGSociety. New software packages hit the market, and companies have grown even larger with takeovers and mergers.
With the help of the CGSociety community, we compiled a comprehensive list of events that were related to CG in 2005. The criteria for selection, is that the event had to be innovative, landmark or extremely cool. We're interested in anything related to the CG industry - software releases, movies, short films, games, products, or anything that had a profound effect on the CG industry in 2005. Over 17,000 people viewed the threads related to the CG Retrospective 2005 and offered suggestions to the items that should be on the list. Public voting resulted in the Top 20 CG-related events for 2005! |  |
| | | | | | | |  | | | 15: The CGSociety launches
 In April 2005, the conglomerate of websites formerly known as CGNetworks, which included CGNetworks.com, CGTalk.com, CGProShop.com, CGWorkshops.com all merged to a single entity known as the CGSociety.

The realization of the CGSociety is extremely important for the global digital arts industry as it provides a focus for the enormous community of artists that made up the former web sites. The announcement also highlighted the launch of a new membership program, an upcoming magazine and conferences in the future!
 About the CGSociety |  |
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