Thu 22nd Dec 2011 | News
The next event that the Concept Design Workshop is holding is the Melbourne 2012 workshop. It will be held on January 17-22, 2012 at the Westside Warehouse, Melbourne. Victoria. This exclusive event is a week long intensive workshop featuring some of the industry's most prominent concept artists.
Industry professionals and students alike will have the opportunity to learn what its takes to become a successful concept designer. They will hone and develop industry specific techniques that are used in a day-to-day professional environment. Following the sold out success of the Adelaide 2011 workshop this promises to be another exciting event for Australia.
The instructor lineup for Melbourne is:
James Paik has worked for many of today's top entertainment companies for clients such as Naughty Dog, NCsoft, Trion, Sony Computer Entertainment America, Liquid Entertainment, EA, Sucker Punch Studios, and Turbine Studios. His past projects include PREY 2, RIFT, TRON: Evolution, inFAMOUS, Uncharted 2: Among Thieves and Rise of the Argonauts
Tim McBurnie is a freelance concept designer, illustrator and author based in Adelaide Australia. He works primarily in in the French comicbook market as well as animation and video games with a client list including Blizzard Entertainment, Blur Studio, and Wizards of the Coast.
Richard Lyons is a concept artist with nine years experience in the TV, Film, and Game industries. He has worked on a wide variety of titles ranging from the Cartoon DogStar through to the soon to be released Steven Spielberg series Terra Nova.
Also at the Melbourne 2012 workshop is the Sunday Traditional Workshop on 22 January 2012.
Kevin Chen will be conducting a full day life-drawing workshop. A truly once in a lifetime experience, Kevin's life drawing workshops are heralded worldwide, he is founder and director of the Concept Design Academy, located in Pasadena California is regularly attended by professionals from all around the globe. Kevin has been instructing classes and professional workshops for various schools and studios during the past 12 years. His clients include studios such as Blizzard, Disney Feature Animation and Valve and schools such as Art Center College of Design and Gnomon School of Visual Effects.