Curious as to why the Fire GL V7100 didn't pull ahead of the Fire GL V5000. Both products have the same number of vertex shading engines and had core clock rates 16% of each other. It would seem the workstation benchmarks stressed geometry performance over fillrate, which would explain why the FireGL V7100 and V5000 performed so similar. The Quadro FX 1400 should have been the slowest performer of the bunch but surprisingly managed to pull ahead slightly most of the tests.
Running a game-oriented benchmark such as 3DMark 2005 showed a different story as the FireGL V7100's fillrate capabilities definitely outperformed the FireGLV5000 and the Quadro FX 1400. 3DMark reported a multi-texturing fillrate of 7800 MTexel/sec versus the FireGL V5000's 3400 MTexel/sec and the Quadro FX 1400's 2800 MTexel/sec, this made a huge difference in gaming applications. The FireGL V7100 does contain twice as much onboard memory that is good for 3D applications with large data sets.
The Quadro FX 1400 performed very well, leading the pack for most of the tests. The similar performing Fire GL V5000 was the best bang for buck (less than US$400 on Pricewatch) and featured dual-link DVI capability. The Fire GL V7100 commands about 50% more price, but scored so similar to the FireGL V5000, that it was a disappointment in the workstation tests. The FireGL V7100 had the greatest onboard memory but couldn't use it's fill rate capabilities in our benchmarks.
The tests used the latest certified drivers from the vendors. Comparing the hardware capabilities to the result, I wonder how much "optimization" work went into these particular benchmark suites.
ATI FireGL V7100 and V5000
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|Price:||US$1099 (FireGL V7100)|
| ||US$699 (FireGL V5000)|
- For workstation applications, the Fire GL V5000 showed the strongest price/performance.
- Great image quality, no issues with stability during testing. Hydravision multi-monitor support worked well.
- Three year workstation warranty and support from ATI.
- The FireGL V7100 does have more fill rate grunt, but this was of little consequence in our benchmarks.
- ATI's FireGL control panel does not offer much tweaking options.