Where would you like to be in five years?
Wiro: Well, actually I don't have a clue! I'm still fairly new to the industry so I'll just see where the wind blows.
I think that my future lies in high-resolution 3D. I have a great time working on games and the atmosphere is very relaxed but my main motivation lies within creating imagery without compromising polygon count, texture size or resources.
But more important to me is that I can work in a small, creative team that I can have a laugh with which is the case right now. I wouldn't mind working on a film project but I'm not all too fond of the idea of being a small wheel in a machine even if the project is great.
Well, we'll see...I might take that back if the opportunity arises!
What inspires you?
Wiro: Sci-fi is definitely my main influence be it in films or comics. I know it's a beaten cliché in the CG world but I love the freedom I have in creating something from the start and also to give what's already a beaten horse a new twist (maybe?).
I'm very influenced by the styles of European graphic novel artists (or BD - Bandes Dessinées) like Frezzato, Jodorowsky, Buchet... and this is starting to show in my personal work too I think.
I'm also inspired by several manga artists like Shirow Masamune, Yukito Kishori, Katsuhiro Otomo for their attention to great sci fi designs.
Any advise for those starting out in 3D?
Wiro: Always be open for criticism, also the bad ones. It's nice to have a pat on the back and an ego stroke but most often they don't help you at all. Don't be annoyed and defensive when someone tells you your work lacks or even outright tell you it's bad. It's hard and it hurts, especially when you've spent so long on that project but take a step back, maybe they're right and you have something to improve on. You'll get better a lot faster if you're open for criticism than if you only listen to the sweet talkers!
Second Reality (Wiro's homepage)
3D Festival credits
Tito A. Belgrave
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