|CGNetworks Reader Project :: Alessandro Baldasseroni|
Creating "Aviator's Wife"
By: Alessandro Baldasseroni:: Page 1 | Page 2 | Page 3| Page 4
Lighting, Rendering and Post.
The scene is lit by two lights and rendered with Brazil`s global illumination. The first light (key light) is a white Brazil area light with soft shadows, while the second (fill light) is a standard 3DS Max omni light with a low multiplier value (0.3) and no shadow casting. In Brazil’s luma server settings, I activated the skylight (grey) and the secondary illumination, with just one bounce.
After rendering, I added some post process work in Photoshop where I sharpened the picture, added some glow and enhanced the specular highlights with the dodge tool. The b/w picture (bottom right) is just a completely desaturated colour rendering. With the aged version (right), I used Photoshop filters and adjusted the layers, I then added scratches and wear details with traditional Photoshop brushes.
My name is Alessandro Baldasseroni , I am 30, born, raised and reside in Milan. I always enjoyed drawing as a child and my first experiments in CG were with an Amiga 500, I then learned AutoCAD working as a CAD operator in a telecommunication firm in 1996. In the meanwhile, I began to learn and practise with 3D Studio Max and enjoyed it so much I started thinking to translate my passion for CG into a job in the field. Two years ago I submitted my portfolio to Milestone, a leading Italian videogame firm and luckily they hired me where and still work as a digital artist.
Article published 1 October 2003.
website: (Code Guardian) www.cee-gee.net
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