Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Lead concept artists talk about their work on Warner Bros' Man of Steel. Read More
Roger Dean, Grand Master in Ballistic Publishing's EXPOSÉ 11, opens up about his art. Read More
Six years on, Mike Winkelmann is still creating Everydays every single day. This year with CINEMA 4D, ZBrush and V-Ray. Read More
H.R Giger - Grand Master in EXPOSÉ 8 feature interview on CGSociety. Read More
Digital Domain artists talk about the creation of the Oblivion assets and digital double work. Read More
EXPOSÉ 7 Grand Master 2008 interview with original Lucasfilm Star Wars illustrator Ralph McQuarrie. Read More
EXPOSÉ 6 Grand Master interview features a wide gallery of work from Visual Futurist Syd Mead. Read More