NVIDIA Quadro Kepler helps Pixomondo create alien worlds for Star Trek: Into Darkness.
The Mill creates complete CG primate for the Protection of Endangered Animals campaign.
Supinfocom final year animated short for three students takes the fat balloons out farming.
Six years on, Mike Winkelmann is still creating Everydays every single day. This year with CINEMA 4D, ZBrush and V-Ray.
Creating the point and click Journey Down game from SkyGoblin.
Important Looking Pirates talk about their work on the Kon-Tiki production.
Wrapping up in Iron Man suits, VFX studios line up for shots.
At SIGGRAPH 2002, NXN Software introduced NXN alienbrain VFX, the first asset management solution specifically designed for visual effects productions. Read More
At SIGGRAPH 2002, NewTek announced the forthcoming release of LightWave 3D’s network rendering solution, ScreamerNet, for Linux on i386 systems. Read More
The crowd simulation and AI tool used for creating the epic battles in "Lord of the Rings" is due for release. Read More
3D Festival and CG Networks attends SIGGRAPH in San Antonio, Texas. Here are some photos of our adventures! Read More
At SIGGRAPH 2002, Softimage announced version 3.0 of the SOFTIMAGE|XSI software with crowd-simulation capabilities. Read More
At SIGGRAPH 2002, Discreet announced character studio 4, the latest extension to 3ds max. Read More
At SIGGRAPH, MAXON announced Cinema 4D R8 which is a modular system allowing users to build an application that meets their needs and budgets. Read More