Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
The Octopus, the Geisha, the Rigger and the SIGGRAPH Dailies. Read More
DreamWorks' artists create TURBO, bringing the animation of snails up to speed. Read More
Mirada talks about creating the scale of Pacific Rim. Read More
Celebrated Matte Painter Michael Pangrazio talks about his brilliant career. Read More
Toni Bratincevic walks through the creation of his multi-award winning image LEVEL 10. Read More
Supinfocom final year animated short for three students takes the fat balloons out farming. Read More
The New Lagoa is in the Clouds. Start large scale rendering without hardware, software, collaborating on a global scale. Read More