Futurist and Concept Designer
Pasadena, CA, USA
Syd Mead is one of the most celebrated concept designers of our time, having been responsible for many memorable designs from feature films to interiors and even toys. His most well-known works include production designs for Blade Runner, TRON, Aliens and 2010, the pivotal science fiction movies that got many budding visual effects artists inspired to enter professional careers in this field.
Co host - Mythbusters
San Francisco, CA, USA
Adam Savage was born in New York City in the summer of 1967. As a child, he showed an early penchant for science classes, art classes, the drama club, and elaborate school pranks -though not
necessarily in that order. His young adult years took him back in New York City, working variously as a projectionist, photo developer, graphic designer, assistant animator, set designer, gallery owner, actor, sculptor, and prop‐maker.
In 1990, he turned west to San Francisco and fell into its thriving theater scene,
working for dozens of companies as a set designer, prop maker, art director, scenic painter, rigger, master carpenter and producer, and picked up some rudimentary machining techniques at Amorphic Robot Works.
This quirky mix of artistic, theater design and mechanical skills left Adam with a reputation for solving difficult mechanical set problems for theaters. And that eventually caught the eye of the special effects industry. Starting in commercials, he built and rigged props and set pieces for over 150 commercials, with clients as diverse as Sega, Coca‐Cola,Nike, Burger King and Chevrolet.
He then went to George Lucas' Industrial Light and Magic, where we worked on Star Wars, Episodes 1 and 2, Galaxy Quest, Space Cowboys, A.I., Terminator 3, The Mummy, and over a dozen commercials.
In the spring of 2002, he did a TV pilot for a new Discovery Channel show called Mythbusters. The
show aired in January of 2003 with Adam and Jamie as its hosts. It was picked up by Discovery
three weeks later. Six years later, Mythbusters remains one of Discovery Channel's highest
Adam currently lives five minutes from the Mythbusters' shop in San Francisco with his wife, twin boys, and the best dog in the doggone world.
Co host - Mythbusters
San Francisco, CA, USA
Jamie was raised in Indiana farm country. As a boy, other than being a prolific reader, he showed no hint of what was to come.
Jamie graduated from Indiana University with a degree in Russian, and worked in several fields before deciding to go to the Caribbean and work on a charter sailboat. Six months later he owned his own boat, obtained his captain's license and dive masters rating, and was running his own diving and sailing charter business. After four years, Jamie sailed back up to the states, and decided to try his hand at special effects.
Within 2 years in the New York City area, Jamie had worked on several feature films and dozens of commercials. At this point he moved to the San Francisco bay area in California to get on the crew of some effects intensive major feature films. Over the years he worked on Robocop, Arachnophobia, Naked Lunch, and numerous other films.
Through the course of his 25 years of work in the effects industry, Jamie has had his hand in
producing effects for over 800 commercials, dozens of feature films, and hundreds of
prototypes. He holds several patents, numerous of awards for effects projects, and along with
having co‐hosted Mythbusters with Adam Savage, has been keeping a steady flow of R&D projects running in the background at M5.
Jamie lives in San Francisco with his wife of 20 years, who teaches science in the bay area.
Founder of boingboing.net
Los Angeles, CA, USA
Mark Frauenfelder is the founder of boingboing.net, a blog with 14 million monthly pageviews. He is the editor of Make magazine, the leading publication of the do-it-yourself movement. He is the author of six books, and was the founding editor of Wired Online. His latest book is called Made By Hand: Searching for Meaning in a Throwaway World and will be published in May by Penguin. See http://bit.ly/madebyhands.
Futurist, ex founder of Wired Magazine, Executive Editor
Pacifica, CA, USA
Kevin Kelly is Senior Maverick at Wired magazine. He co-founded Wired in 1993, and served as its Executive Editor from its inception until 1999. He is currently completing a book for Viking/Penguin publishers called "What Technology Wants," due out in the Fall 2010. He is also editor and publisher of the Cool Tools website, which gets half a million unique visitors per month.
From 1984-1990 Kelly was publisher and editor of the Whole Earth Review, a journal of unorthodox technical news. He co-founded the ongoing Hackers' Conference, and was involved with the launch of the WELL, a pioneering online service started in 1985. He authored the best-selling New Rules for the New Economy and the classic book on decentralized emergent systems, Out of Control.
Creative Director of Kerner
Marin County, CA, USA
Brian Gernand is a third generation film industry artist; following both his father and grandfather into the entertainment business. After attending UCLA film school, Brian began working at ILM as a model maker in 1986. Forty feature film credits later, Brian is the Creative Director of Kerner FX. (Kerner FX spun off from ILM in 2007 incorporating all of the physical effects departments including all the stages and shops.)
Brian's credits include blockbuster legacy films such as STAR WARS Episodes II and III, Pirates of the Caribbean, Transformers, Terminator Salvation and Indiana Jones, to name a few. For his work on Transformers, Brian and his team were honored by a Visual Effects Society Award for Best Models and Miniatures. With 25 years of miniature expertise, Brian is currently leading Kerner FX into the digital realm by developing hybrid effects combining outstanding real world practical miniature elements with digital FX animation technology, to offer the most photorealistic destruction imagery possible to the film and media industries.
Co Founder/President/Creative Director, Oddworld Inhabitants
San Francisco, CA, USA
Lorne has been involved with computer graphics and digital media for over 15 years. He is the Co-Founder and President of the video game development company Oddworld Inhabitants and a member of the Advisory Board for the San Francisco Academy of Art University.
A graduate of School of Visual Arts in NYC, Lorne studied photo-realism and commercial illustration before attending the California Institute of the Arts where he studied film, visual effects and storytelling as well as traditional and computer animation. Enticed by emergent, computer animation work, Lorne joined Rhythm & Hues where he contributed to numerous award winning commercials, as well as work for attractions such as Euro-Disney, MCA/Universal, the Worlds Fair, and clients of the caliber of Universal-Japan, Mazda, and Reebok.
In 1994 Lorne formed the video game development company, Oddworld Inhabitants. Developing a worldwide following, Oddworld is currently focused on bringing game tech pipelines to motion picture and television production.
Creative Director, NVIDIA
Santa Clara, CA, USA
David Wright has a long history as a 3D Artist; starting in 1985 when he first used the Commodore Amiga computers and some primitive ray tracing software. But he quickly progressed to making lots of successful TV commercials, and architectural renderings for the real estate market. Later he focused on the architectural area and co-founded "Artmaze", still one of the leading providers of integrated 3D animated visuals and multimedia services for Real Estate developers.
After graduating in 2000, he was invited to join the USA arm of the European graphics software company "Realviz" as a VP of AEC Marketing, with the task of expanding and shaping their image-based modeling and camera tracking software for the AEC market. Two years later he joined NVIDIA as the head of Creative & Design and exercises his true passions, 3D & Design. David holds a BFA from the Academy of Art University in California, majoring in 3D Computer Modeling.
President, The CGSociety
Dr Mark Snoswell is President of The CGSociety, Publisher & Art Director of Ballistic Media and founder of Ballistic Media. Mark keeps a fairly low public profile choosing to work behind the scenes. Mark has been a major contributor to recent CGChallenges writing much of the inspirational and technical support material.
His diverse range of experiences include: development of Absolute Character Tools (www.cgCharacter.com); development of The Ultimate Human Model set; film production work for Disney and Warner Brothers; production work for National Geographic; and teaching graphic design, 3ds Max and Painter. Mark’s background includes multimedia design and a career in biotechnology R&D. He is also an artist when time permits and a sampling of his art can be seen in his CGPortfolio http://marksnoswell.cgsociety.org/gallery/.