Head of International Outreach, Dreamworks
Originally trained in the UK as an illustrator,
Shelley has been working in the field of Feature
Animation since 1986.
Since joining DreamWorks Animation as co-head of
Artist Development on its creation in 1995, Shelley
has worked in many areas of feature animation
production. Her current projects include building
relationships with animation schools worldwide and
sourcing new talent for future projects.
Shelley's film credits include: 'Who Framed Roger
Rabbit?','The Prince Of Egypt','Antz', 'Shrek','Shark
Tale', 'Shrek 2', 'Madagascar', 'Over the Hedge'and
'Shrek the Third.
Current DreamWorks projects include 'Bee Movie', 'Kung
Fu Panda' and 'Monsters vs Aliens'.
Shelley has a particular interest in student animation
student events at all the major European animation
festivals. She sits on the graduation juries of
leading animation schools Les Gobelins and Supinfocom
in France and on the advisory boards and selection
juries of many international animation festivals
including: Annecy (France), Imagina (Monte Carlo), FMX
(Stuttgart), Encounters (UK), Siggraph 2007, Animex
(UK), SAND (UK) and 24FPS (India).
Co Founder/President/Creative Director, Oddworld Inhabitants
San Francisco, USA
Lorne has been involved with computer graphics and digital media for over 15 years. He is the Co-Founder and President of the video game development company Oddworld Inhabitants and a member of the Advisory Board for the San Francisco Academy of Art University.
A graduate of School of Visual Arts in NYC, Lorne studied photo-realism and commercial illustration before attending the California Institute of the Arts where he studied film, visual effects and storytelling as well as traditional and computer animation. Enticed by emergent, computer animation work, Lorne joined Rhythm & Hues where he contributed to numerous award winning commercials, as well as work for attractions such as Euro-Disney, MCA/Universal, the Worlds Fair, and clients of the caliber of Universal-Japan, Mazda, and Reebok.
In 1994 Lorne formed the video game development company, Oddworld Inhabitants. Developing a worldwide following, Oddworld is currently focused on bringing game tech pipelines to motion picture and television production.
Tim's liquid sculptures have won numerous EXPOSÉ awards and appear in the last EXPOSÉ 1 - 6. Earlier this year (2008) one of Tim's liquid sculpture images was chosen to launch the NVArt brand and the first NVArt competition, NVART 01 - Amazing Creations. Tim's 3D career started in the nineties after studying classic illustration and painting. Since that time he has worked as a freelance CG artist for advertising illustrations, TV-commercials etc. Besides his commercial work he spends his time on different personal art projects.
3D Artist/ Concept Artist,
Staszek was the first place winner in NVArt 03, Art Space (2008) and also a winner in the 18th CGChallenge, Spectacular (2005). Staszek learned the basics of many traditional techniques like: sketching, painting, sculpting, and anatomy from his grandfather, a retired professor fine art. Since 2001 he has worked in games industry. In 2006 he was responsible for art design, modelling, texturing, animating and rendering for TV and media commercials. Currently, Staszek enjoys the freedom of a successful freelance career.
Heiko was the first place winner of the NVART 03 - Design Fusion competition
(2008). Self trained and with a background that included graffiti Heiko
started working in the digital art industry in 2004. He currently works both
freelance and as a digital media designer for a print media agency in
Cologne, Germany. Heiko is also an artist in the design collective Depthcore
which produce art and design with mostly abstract influences.
Digital Media Designer, Freelance
Concept Artist/Art Director and 3D Artist
Pascal emerged from a background in Mathematics & Philosophy and earned a diploma in Applied Arts before moving rapidly into game development. Pascal's list of credentials spanning the last 11 years include work in Animation, 3D Art and character modeling. His credits include work on games like: Atripolis 2097, Elric, Stupid Invaders and, most recently, art direction on Myst IV Revelation for Ubisoft. Pascal also worked on the CG feature for TVA International. An accomplished artist in his own right, Pascal has won awards for work contributed to the EXPOSE annuals, has been credited in the roles of Graphics and Design on numerous projects as well as working for Xilam.
Creative Director, NVIDIA
Santa Clara, USA
David Wright has a long history as a 3D Artist; starting in 1985 when he first used the Commodore Amiga computers and some primitive ray tracing software. But he quickly progressed to making lots of successful TV commercials, and architectural renderings for the real estate market. Later he focused on the architectural area and co-founded "Artmaze", still one of the leading providers of integrated 3D animated visuals and multimedia services for Real Estate developers.
After graduating in 2000, he was invited to join the USA arm of the European graphics software company "Realviz" as a VP of AEC Marketing, with the task of expanding and shaping their image-based modeling and camera tracking software for the AEC market. Two years later he joined NVIDIA as the head of Creative & Design and exercises his true passions, 3D & Design. David holds a BFA from the Academy of Art University in California, majoring in 3D Computer Modeling.
President, The CGSociety
Dr Mark Snoswell is President of The CGSociety, Publisher & Art Director of Ballistic Media and founder of Ballistic Media. Mark keeps a fairly low public profile choosing to work behind the scenes. Mark has been a major contributor to recent CGChallenges writing much of the inspirational and technical support material.
His diverse range of experiences include: development of Absolute Character Tools (www.cgCharacter.com); development of The Ultimate Human Model set; film production work for Disney and Warner Brothers; production work for National Geographic; and teaching graphic design, 3ds Max and Painter. Mark’s background includes multimedia design and a career in biotechnology R&D. He is also an artist when time permits and a sampling of his art can be seen in his CGPortfolio http://marksnoswell.cgsociety.org/gallery/.
|1st prize: Total value of US$17,000. $10,000 cash + 2 NVIDIA Quadro FX 5800 4GB - 240 CUDA Processors.
2nd Prize: Total value of US$8,000.
$2000 cash + 2 NVIDIA Quadro FX 5600 1.5GB - 128 CUDA Processor.
3rd Prize: Total value of US$3,000.
$1000 cash + 1 NVIDIA Quadro CX 1.5GB - 192 CUDA Processors.
4rth Prize: Total value of US$2,000.
1 NVIDIA Quadro CX 1.5GB - 192 CUDA Processors.
5th Prize: Total value of US$2,000.
1 NVIDIA Quadro CX 1.5GB - 192 CUDA Processors.