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All judging will be performed internally by the jury. First and foremost, submitted works will be judged on the strength of their emotive and narrative elements, with technical excellence as secondary criteria. Participating artists must demonstrate clarity of thought and emotion in their finished images.

Panel of Judges

David Brin
David Brin is a scientist, public speaker, and author. Several of his novels have been New York Times Bestsellers, winning multiple Hugo, Nebula and other awards. His 1989 ecological thriller, Earth, foreshadowed global warming, cyberwarfare and near-future trends such as the World Wide Web. A 1998 movie, directed by Kevin Costner, was loosely based on The Postman. His fifteen novels have been translated into more than twenty languages.

Brin's 1998 non-fiction book - The Transparent Society: Will Technology Force Us to Choose Between Freedom and Privacy? - deals with a wide range of threats and opportunities facing our wired society during the information age. His chief argument, that openness is more effective than secrecy at fostering freedom, sparked controversy and garnered the prestigious Freedom of Speech Prize from the American Library Association.

David Brin's papers in scientific journals cover an eclectic range of topics from astronautics, astronomy, and optics to alternative dispute resolution and the role of neoteny in human evolution. His Ph.D in Space Physics from the University of California at San Diego followed a masters in optics and an undergraduate degree in astrophysics from Caltech. He was a postdoctoral fellow at the California Space Institute and the Jet Propulsion Laboratory.

David's latest novel - Kiln People - has been called a book of ideas disguised as a fast-moving and fun noir detective story, set in a future when new technology enables people to physically be in more than two places at once.

As a speaker, David Brin shares unique insights - serious and humorous - about ways that changing technology may affect our future lives. Brin lives in San Diego County with his wife, three children, and a hundred very demanding trees.

  • David's Website
  • David Brin on Wikipedia

  • • • •

    Kevin Lenagh
    Kevin Lenagh started drawing seriously when he was about 6 years old with Flash Gordon coloring books.  Its been downhill ever since. In 1980 he and Sandra, his wife, started Domino Chance comics.  Domino was a science - fiction, funny animal version of the Rockford Files.

    In 1990, after weeks of filling sketchbooks with aliens, Sandra "suggested" contacting David Brin about collaborating on a handbook of his patron / client Uplift series.  The book, Contacting Aliens, came out in July 2002,cataloging all of David’s myriad sentient species.  With David’s heavy book schedule, Kevin did about half the writing and 150 black and white interior illustrations.

    In 2001 and 2002 he wrote and drew the VenturaLand comic strip for the St. Paul Pioneer Press, every Sunday on the Opinion page while Gov. Ventura was in office.  His work is online at: www.lenaghalienfactory.com

    • • •

    Jim Burns
    Jim Burns was born in 1948 in Cardiff, South Wales. Amongst his earliest influences, like so many of his generation, were the classic 'Dan Dare - Pilot of The Future' comic strips created by Frank Hampson in 'The Eagle' comic.

    At the age of eighteen he joined the RAF, indulging a passion for flying and subsequently soloing on Chipmunk and Jet Provost trainer aircraft, before leaving and opting for an artistic career. After attending a foundation course at Newport College of Art in South Wales, he completed a three year course in Graphic Design and Illustration at St Martin's School of Art in London. During this time he met his wife-to-be, Sue, a Fine Arts student at the same college.

    At the end of the course his work was seen by Young Artists Agency proprietor John Spencer, who invited him to join his expanding roster of artists. In 1975 John Spencer handed over the reins to Alison Eldred - who has remained Jim’s agent ever since. Throughout his career Jim has concentrated almost exclusively on the production of science fiction imagery, mostly for the publishing industry but with the occasional foray into motion picture production, most notably in 1980 when he contributed pre-production material for Ridley Scott's 'Blade Runner'.

    His work has been split more or less evenly between Britain and the US, where he is represented by Alan Lynch Artists. He regularly exhibits his work at science fiction conventions in the UK and the US, giving talks and slide presentations about his work at these fan gatherings, and has three times been the recipient of the Hugo Award for the best professional S.F. artist at the World-Cons (he remains the only non-American ever to win the Best Artist Award). He has also won the British Science Fiction Award 12 times. In his work Jim's intention is to convey a photo-realistic depiction of non-existent, science fiction scenarios, with a narrative quality approximating as closely as possible to the worlds which the writers have created in their texts.

    9 Years ago he embraced the idea of creating these worlds on the Mac and in some part his work these days is produced digitally. He still feels he has a lot to learn with this technology though! More recently he has started to explore the rich and exotic territory of mythology. A slight sideways shift away from the science fiction that has dominated his professional life is becoming evident. Jim Burns and his wife and son, Joseph live in Trowbridge, Wiltshire. He also has three adult daughters - Elinor, Megan and Gwendolen.

    • • •

    Greg Bear
    Greg Bear is the author of more than thirty books of science fiction and fantasy, including: BLOOD MUSIC,

    Greg is married to Astrid Anderson Bear and is the father of Erik and Alexandra. Awarded two 'Hugos' and five 'Nebulas' for his fiction writing, one of only two authors to win a 'Nebula' in every category, Bear has been called the "Best working writer of hard science fiction" by "The Ultimate Encyclopedia of Science Fiction." His most recent novel is 'Quantico', a near-future examination of law enforcement, politics, and terror both domestic and religious. 'Darwin's Radio' and 'Darwin's Children' (1999, 2003) form a sequence about viruses and human evolution and are published by Del Rey and HarperCollins UK. His stories have been collected into an omnibus volume by Tor Books.

    Bear has served on political and scientific action committees and has advised Microsoft Corporation, the U.S. Army, the CIA, Sandia National Laboratories, Callison Architecture, Inc., and other groups and agencies. His novels 'The Forge of God' and 'Anvil of Stars' have been optioned by Warner Brothers, and 'Darwin's Radio' and 'Darwin's Children' have been optioned by Michael DeLuca and Howard Braunstein.

  • Greg's website
  • Greg Bear on wikipedia

  • • • •

    Bob Eggleton
    Bob Eggleton is a nine-time Hugo Award winning SF/Fantasy and Horror artist. He's worked for just about every major publisher and illustrated almost every major author.

    He branched out to work as a conceptual designer for motion pictures as well, his concepts can be seen in the CG movie segment of the motion base thrill ride STAR TREK THE EXPERIENCE in Las Vegas,elements in an FX scene in the movie SPHERE(1998) and, he broke into animation concept design for the Oscar nominated film JIMMY NEUTRON BOY GENIUS(2001) where he designed the monster "Poultra", and working again with director John A. Davis, worked next on THE ANT BULLY(2006) and concept and matte work on the short film THE iDOL, directed by Norman England, in Japan.  

    He's done everything such as running from Godzilla as an extra in GODZILLA AGAINST MECHAGODZILLA(2002) and had an asteroid named after him-bobeggleton13562 by Spacewatch in Arizona. He's the co-creator of the books DRAGONHENGE(2002) and THE STARDRAGONS(2005) with writer John Grant. Bob is also a columnist for IMAGINE FX magazine in the UK, and has written an essay on the making of the visual effects for the 1933 King Kong for KING KONG IS BACK! edited by David Brin.

    • • •

    Mark Snoswell

    Dr Mark Snoswell is President of The CGSociety, Co-Publisher & Art Director of Ballistic Media and founder of Ballistic Media. Mark keeps a fairly low public profile choosing to work behind the scenes. Mark has been a major contributor to recent CGChallenges writing much of the inspirational and technical support material.

    His diverse range of experiences include: development of Absolute Character Tools (www.cgCharacter.com); development of The Ultimate Human Model set; film production work for Disney and Warner Brothers; production work for National Geographic; and teaching graphic design, 3ds Max and Painter. Mark’s background also includes multimedia design and a career in biotechnology R&D. He is also an artist when time permits and a sampling of his art can be seen in his http://marksnoswell.cgsociety.org/gallery/.

    • • •

    Dehong He

    Dehong He comes from China and started creating comic books eight years ago. In his comic career he won a number of prizes from comics and game illustration competitions. After illustrating some comic books for a friend's publishing company, he began to show an interest in painting illustrations for books and pictures for games.

    He was then employed by a game firm making games such as 'Conquer', 'Zero' and 'Hero'. He was responsible for creating concept art and posters for the studio. Now working freelance, he spends most of his time painting works for magazine covers and comic books around the world.

    In July 2006 he entered the the CGChallenge XIX "The Journey Begins" and gained first place in the 2D category. Since then Dehong has collaborated with a Chinese director to paint concept art and matte painting for movies. To date, he has been invited to be on the jury for several competitions such as, CG Challenge XX 'EON', MAX3D forum in Poland , "WACOM CUP 2007 " of CGBLOG in China and CG Challenge XXI "Strange Behavior". He has also won the EXPOSÉ Master of Action category in EXPOSÉ 5.

    • • •

    James Kaufeldt

    After a couple of decades of programming, writing, music and comics production, James eventually ended up devoting most of his time to 3D graphics, which has been his main focus for the last eight years. He currently works as a freelance modeler, animator and compositor in the broadcast industry.

    Aside from client-driven work, he keeps himself busy testing Cinema 4D on Maxon's beta team, and spends a lot of time on a realtime simulation project called "Xenomata".

    James has been active in most of the CGChallenges held since 2003, received awards for his entries in "Alienware", "Grand Space Opera" and "Spectacular", then ultimately won the 3D Model Grand Prize in the "EON" challenge 2007.

    • • •

    Torsten Wolber

    Torsten has worked as a freelance illustrator for over 12 years now. During this time he created and visualized character concepts for Television and Merchandising and worked for the main German advertising agencies and magazines. He now spends most of his time painting cover art and editorial illustrations for magazines and giving seminars about digital painting.

    Torsten began to work digitally only 4 years ago, switching from acrylics and oils to Mac which is why his work still has a certain analog look. Among other prizes he gained first place in the last CGChallenge 2007 "EON", 3rd in 2006 Challlenge "The journey begins" and the "Painter Ballistic Master Award" in Fantasy.

    • • •

    Martin Sen

    Martin started as a Graphic Designer and 3D hobbyist for 5 years before professionally making the switch to CG Animation. For the past 2 years he's focused on specialising in character animation.

    He has been participating in CG Challenges since 2003, to which he owes much of his experience and growth as an artist. His work for "The Heist" has been published in 3DS Max Bible 8, and his short film "Spaced Out" won the Master award for the Strange Behaviour Challenge (animation category).

    Martin currently works as lead animator on a children's CG television series produced in South Africa.

    • • •

    Leigh van der Byl

    Leigh has been working in the visual effects industry for more than seven years. Starting in her home city of Cape Town, South Africa in 2000, she worked as a CG generalist in VFX for television commercials, music videos and documentaries for over four years, before moving to America and the feature film VFX industry where she worked as a texture painter, and occasionally as a lighting artist and modeler, on a number of films, including  The Aviator, Sin City, Fantastic Four, Snakes on a Plane and The Pan's Labyrinth.

    She moved to London last year, and currently works as a texture painter at Framestore CFC. She's recently completed work on  Stardust and Underdog, and The Golden Compass.

    She is also a regular contributor to 3D World Magazine, as well as an administrator on CGTalk, where she can often be found lurking in her spare time.

    • • •

    Mathias Kollros

    At the age of 16, Mathias got his first illustration job from a local advertising agency. Two years later, he has worked for nearly every agency in his hometown. He has  worked on the whole spectrum from cartoons and comics to technical illustrations, and even the complete design and painting for music videos.

     In late 2004 he got his first Wacom tablet; this mighty tool combined with a huge amount of self-criticism and his love for contemporary Fantasy Art made it possible for Mathias to be working today as a professional freelance artist. It also made it possible that he gained first place in the CGSociety challenge XXI "Strange Behaviour" in the end of 2007. www.guterrez.com

    • • •

    Taino Soba

    Taino Soba is the Creative Director for a small video game company based in New York City. His specialties include game design, concept art, illustration, 3D modeling, and 2D/3D animation. He has worked with companies such as Microsoft, EA, MLB, and 2K.

    Taino's goal is to be a filmmaker, and to help build the bridge that will transform the game and film industries in a whole new way. With no formal training, Taino began teaching himself computer graphics and animation by reading and watching behind the scenes documentaries on DVDs.

    After high school, his application to a prestigious college was turned down with the comment, "[computer graphic] work is frowned on here". Needless to say that same school now has a fully loaded computer and visual effect program!

    Taino continues to teach himself through reading, exploring new concepts, and refining old ones.

    • • •

    Meng-Han Ho

    Meng-Han is a visual effects and animation artist from Taiwan, and started her earlier career in TV production for children's media. After gaining a Masters degree of Fine Arts at Parsons the New School for Design, Communication Design and Technology, Meng discovered her passion and talent in animation (motion graphics) and visual effects.

    She has worked as a freelance Animation artist in VFX for award winning commercials (AMEX, Ellen Degeneres), cartoon series (Chaotic, Speed Racer 2008), XBOX 360 (Street Trace NYC), music videos, and documentaries. Meng’s personal work has big influences from the theme of New York; her animations have a unique sense of humor, sharp timing, and a light touch of the jazz rhythm. Meng also uses her free time working as an illustrator and animation designer on an environmental project with independent filmmakers in New York.

    Meng currently works at Edgeworx NY as a vfx artist. She was also the vfx artist for the winning team “Atom & Pixels” in 2008 CG Challenge XXI “Strange Behavior” short film category, with the honor of the Best Short Film, Best Cinematography, and Best Visual Effects.

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