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All judging will be performed internally by the jury. First and foremost, submitted works will be judged on the strength of their emotive and narrative elements, with technical excellence as secondary criteria. Participating artists must demonstrate clarity of thought and emotion in their finished images.

Panel of Judges

• • •

Jon Rush (CGWorkshops)

Jon has been working in the video game industry since 2001. In this time, he's had the privilege of working with some of the top publishers in the world, such as Activision, Electronic Arts, and Eidos. Of projects he has had a significant contribution towards, over eight million units have been sold, spanning such titles as Tomb Raider Underworld, Tomb Raider Anniversary Edition, and Gun, to name a few.

• • •

Gonçalo Pereira

My name is Gonçalo Pereira, born in Lisbon, Portugal in 1980.

I've been working professionally since 2003 in 3D graphics,
animation and visual effects for advertisements in various local companies.

In 2008 I started working freelance in illustration and conceptual work for animation.
Everything I learned related to Digital Art was pretty much self taught and self interest and forums like CGTalk played a crucial part in maintaining my interest and curiosity that grows constantly. Learning is a never ending process filled with frustration, but also great joy, so my goals are to deepen my knowledge and skills so I can constantly push my visual developments further.

To be given an opportunity to participate in the judging of the 25th CGChallenge is really a great honor. Good luck everyone!

• • •

Ishan Shukla

Born and raised in Pilani, India, he has always been fascinated by films and other art forms. Back in college when he was spending most of his time with theater and painting he started making some live action shorts eventually moving towards CG. Having won a couple of international awards for those films he decided to drop out and pursue career in CG.

At the moment he is working at Mediafreaks Animation Studios Singapore as a Maya generalist. His first CG film 'Maternity' was well received at a couple of Asian festivals and also in the CGTalk Challenge. These days he is working on a new short in his spare time, the trailer of which won the Individual Excellence Award in the CGChallenge 24.

• • •

Jose Alves da Silva

I have a degree in Architecture and I have been working in the 3D field since 1992. Most of those years were dedicated to Architectural visualization in the company Pura Imagem where I lead the production team. My real passion is working in Illustration and Character creation. In the last 2 years I have been dedicating more and more time to this passion. Winning the First Prize Master Award on CGSociety's Challenge XXIV is the main highlight in my career. I believe that continuous learning is the key to personal evolution, as well as to the survival in today's industry. 

• • •

Mark Snoswell (CGSociety)

Dr Mark Snoswell is President of The CGSociety, Co-Publisher & Art Director of Ballistic Media and founder of Ballistic Media. Mark keeps a fairly low public profile choosing to work behind the scenes. Mark has been a major contributor to recent CGChallenges writing much of the inspirational and technical support material.

His diverse range of experiences include: development of Absolute Character Tools (www.cgCharacter.com); development of The Ultimate Human Model set; film production work for Disney and Warner Brothers; production work for National Geographic; and teaching graphic design, 3ds Max and Painter. Mark’s background also includes multimedia design and a career in biotechnology R&D. He is also an artist when time permits and a sampling of his art can be seen in his http://marksnoswell.cgsociety.org/gallery/.

• • •

Leigh A. van der Byl (CGSociety)

Leigh has been working in the visual effects industry for almost nine years. Starting in her native city of Cape Town, South Africa in 2000, she worked as a CG generalist in VFX for television commercials, music videos and documentaries for over four years, before moving to America and the feature film VFX industry where she worked as a texture painter, and occasionally as a lighting artist and modeler, on numerous features, including The Aviator, Sin City, Fantastic Four, Snakes on a Plane and the critically acclaimed art film, The Pan's Labyrinth.

She moved to England in 2006, and has worked at a number of London's high profile film VFX shops, painting textures for films including Stardust, Underdog, and VFX Oscar winner The Golden Compass, in addition to the epic feature Australia, Framestore's animated adventure, The Tale of Despereaux, and the upcoming
Clash of the Titans. She currently works as a senior texture painter at The Moving Picture Company.

Somehow she also finds the time to regularly contribute articles to 3D World Magazine, play too much XBox, study for a degree in ancient history and archaeology, and admin the forums on CGTalk, where she can often be found adding to her postcount, which currently reads like a population statistic of a small city.

• • •

Anton Fletcher (CGSociety)

Anton has done a bit of everything related to computers. Starting out selling and fixing hardware, he has spent time building billing systems for ISPs, doing quality assurance on Rag Doll Kung Fu, until finally ending up at CGCharacter as an animator.

His skills in scripting led to a move to Ballistic Media where he now works as a developer, having put together large portions of CGPortfolio, CGWiki and CGJobs, as well as keeping tabs on the community as a whole.

In his free time, he tries in vain to work on developing his game, but usually gets far too distracted by his XBox, stuffed moose collection, and other shiny new gadgets.
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