What you’ll be doing:
Create sketches and visual comps for game features, core UI elements and iconography to be used in stakeholder reviews
Generate assets for front-end menus, icons, buttons, widgets, backgrounds, data displays, top-down maps, etc., from concept to the final polished product
Stay up-to-date with trends and technology, continually looking ways to create innovative UI and optimize studio development processes
Work directly for the UI Lead and Art Director to establish the look of the game’s front-end user interface, in-game HUD, and additional art content while maintaining a consistent visual aesthetic across all UI assets
Work with Production to prioritize your schedule and deliver assets that support the development goals of each milestone
Work closely with User Experience and Systems Designers to iterate on concepts until architectural and usability requirements are met
Work with User Experience Design to ensure end-users have a seamless and intuitive experience and that all assets appear in-game with a high degree of readability
Work with Engineers to ensure all assets appear in-game to specification and within technical constraintsHelp mentor and grow junior team member skillsets
Create the best-looking and most intuitive user interface ever experienced in a video game
The skills & experience you’ll need:
3+ years’ experience working in visual media with a focus on user interface design
Game industry experience on at least 1 commercially shipped title is preferable
Experience collaborating with UX Designers to solve problems at a wireframe level
Strong portfolio demonstrating a breadth of visual creativity with many examples of user interface and iconography
Must demonstrate that you have a thorough understanding of the processes involved in a large-project art pipeline
Must be a good communicator who works well with a variety of personalities in an energetic team environment
Must be able to generate multiple solid concepts, pitch to stakeholders, absorb feedback, iterate and see tasks through production
Proficiency in Photoshop and Illustrator with knowledge of applications such as After Effects, Maya/3DSMax or Flash a plus
Experience working in a related field, such as advertising, motion graphics, web design, information architecture, illustration or industrial design a plus
Bachelor’s degree in Media Design, Graphic Design, Illustration or Industrial Design
MUST have a passion for games; multiplayer gaming a big plus
Developing games since 1996, Treyarch is home to some of the industry's best and brightest talent.
Prior to entering development for Call of Duty®: Black Ops 3, the studio’s Call of Duty: Black Ops 2 set world-wide launch day records, with its previous game Call of Duty®: Black Ops having also set an entertainment launch opening record (2010). Black Ops 2 continues to be one of the best-selling games of all time.
Treyarch is also the birthplace of Call of Duty's Zombies.
We employ the world’s greatest engineering, design and creative talent and give them the cutting-edge technology, tools and resources that they need to thrive creatively, both on their own and as teams.
It is our life’s passion to create epic gameplay experiences that are enjoyed by as many video game fans as possible. We are driven by a deep sense of pride, constantly striving to do the best work of our careers, so fans can have the most fun of their lives.
To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.