Position | Technical Artist - Shaders & Materials

Job Type: Full-time

Description How to apply

Responsibilities:

-Collaborate with studio/franchise art directors and art leads to push the look of Telltale's games forward in both realistic and stylized art styles
-Work with graphics engineering group to iterate on and improve our surfacing
-Create and maintain base materials and material libraries for environment and character teams
-Support and educate artists in best use of materials, libraries, and art tools; document and tutorialize as needed
-Provide hands-on support for art and engineering team in asset performance/validation
-Create miscellaneous tools and scripts to aid art teams in assessing and integrating content efficiently

Requirements

Desired Skills & Experience:

-Heavy hitter art skills. After you touch it, people go "wow!"
-Deep understanding of how lighting and materials interact in a PBR rendering system
-Experience with Maya, Substance Designer/Painter, and Zbrush
-Experience with node based shader creation tools
-Good understanding of performance impact from shader complexity
-Scripting experience (Python)
-Able to identify problems in existing workflows, both long and short term
-Strong organizational skills and communication
-Ability to multi-task and prioritize

Additional Preferred Skills:

-2+ year of games experience or a very strong portfolio
-Console experience a plus
-Strong understanding of shader languages such as HLSL, GLSL, etc.
-Experience with GPU profiling
-PyQt/PySide experience

How to apply

Apply by following this link: https://app.jobvite.com/j?aj=oJIU4fw9&s=CGSociety

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