• Tyson_Sony
    CGSociety :: Artist Profile
    Tyson Ibele
    by Paul Hellard, 19 December 2005
    Sony stereo
    Sony tv
    Sony dvd
    Sony camera
    sony psp

    Watch Sony Style ( 6.3MB mov)

    Requires CGTALK or CGSociety Membership& Quicktime 7


    Making the animation that dances, Tyson Ibele and MAKE learn to use anything and everything to grab attention.

    Tyson Ibele knew that the best way to work in CG was to do it. The only way to learn CG was to read everything, ask everyone questions, and do as much as he could, learning along the way. He originally introduced himself to 3D animation using a freeware program called Anim8or

    Now working at MAKE, learning the runes of rendering, the moves of modeling, lighting and shading are all part of the trade, in addition to animation.  This in-house test project is an example of what is possible when a small CG animation company wants to show it’s colors.

    Tyson’s personal preference has always been character animation. “I haven't gotten to do too much ‘actual acting animation’ in a while,” says Ibele, “but I LOVE doing it when I get a chance.”

    Tyson was bitten by the animation "bug" after he completed his first short film called "Lester's Big Day" in 2001 that made the rounds at some high school film contests, winning some awards in the process. “It's too laughable to actually show anyone these days, but it was the first piece I completed where I told a story through a character's non-verbal interactions with his environment,” explains Tyson, “...and I thought being able to do that was both fun and fascinating.”

    In his earliest days working with CG, Tyson admits spending more time playing around texturing/lighting/modeling than animating overall.  “I think that's also helped because it gave me a grasp of all the different areas that are wrapped into creating an animated "shot", he says. “Had I simply studied animation, I'm sure my skill-set would be much smaller in the other areas today.”

    Tyson did the majority of his learning through constant practice and trial-and-error methods. He truly was passionate about CG animation, before he could do it himself.  “I've read a few third party tutorials online and what-not, but for the most part I've brute-forced myself to where I am now by relying only on the trusty 3ds Max help files and tutorials that come bundled with the program,” he says.

    “That being said, an outside factor that's helped me progress a LOT though, is the constant inspiration I get from other animators' work I see on the web. I'm always downloading new animations to check out from places like CGTalk, and studying how other animators make things move has helped me apply those same fundamental principles to my own work.   I'm basically self-taught since I've never received any formal training.”

    Tyson Ibele is fairly upfront when it comes to describing a preferred visual style. Mixing ‘cartoony’ with ‘totally realistic, he seems a jack of all styles.  “Sometimes I might want to make something totally wacky using funny looking characters and colors, and sometimes I might want to have a go making something look totally real, then sometimes it's both!   As long as it looks COOL though, I'm happy with it! [in other words ....I can't really pin-point my actual "style"...because I don't think I have one!]”

    Ibele’s first official ‘give-me-the-money’ CG job was about two and a half years ago.  “I did a series of short animations for a school teacher that she used as a part of her curriculum,” he explains. “The animations were about as dumb as you can imagine, and I only got the job because the teacher was a friend of the family, but either way it was money in my hand and strangely addictive.”

    Tyson now works with the two founders of MAKE (Danny Robashkin and Luke Ployhar) and the several freelancers who work at MAKE on a regular basis.
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  • Tyson_Sony 2
    Sony Style

    Everything was pretty straight-forward when it came to the creation of the different elements needed for the test spot. All of the modeling was done first over a series of five days using standard box-modeling/boolean techniques.  After each object was modeled, it was then given VRay shaders (which he found worked best for the reflections needed) and then sent through a series of test renders until he was happy with the final look.

    “Once all of the models were complete,” Tyson continues, “I began the transformation-animation stage, which (surprisingly enough) didn't take as long as the modeling/shading stage (even though some of the actual movements are quite complicated). When it comes to techniques, everything was hand-keyed and done manually.

    Many tricks were pulled of course, but in order to get the seamlessness that I wanted, most of the animations were done the hard way.” In the production of the ‘Sony Style’ test film, the guys at MAKE found there is no one way to do a project, since for each object they tried different ways of making things change. In the case of character movement, Tyson found the best way was to “frame-by-frame your way through the animation to see exactly how the transformations progress.”

    “Once all of the transformations were completed, I found the music track I wanted to use and began setting up renders as well as test edits. As soon as different shots finished rendering I immediately swapped them into the edit and vice versa. This allowed me to maintain efficiency during the entire creation process and allowed me to see exactly how the finished piece would look on-the-fly.”


    Finally, once all of the actual rendering/editing was completed, Tyson Ibele handed over his comp to Danny Robashkin, who proceeded to add in all of the animated text effects you see throughout the piece, using After Effects.

    “We really went down to the wire on this Sony project,” says Tyson. “Trying to hit the deadline, trying to match the proportions of my models, trying to come up with ways to transform the objects while suffering from animator's block, trying to get the camera moves right. I don't think there was one part of this project that wasn't a challenge!  Some renders went haywire, and had to be redone, but overall, everything was done by the deadline and according to schedule.”


    The artist



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    Watch Sony Style ( 6.3MB mov)

    Requires CGTALK or CGSociety Membership&
    Quicktime 7

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