|To help me while coloring, I drew the main lines of the structures on each of the scenes so that it was easier to find them. I must mention here that I learned a lot from Sparth‘s (Nicolas Bouvier) tutorials. I used one of his techniques here: |
I began coloring in a range of greys. It’s a good way to adjust the contrast of the whole image, and to establish a logical and effective lighting pattern for the scene. This is very important to me. On a new layer in overlay mode, I started placing colors with very big brushes first,
|moving slowly into the details, from the shadows to the highlighted areas.|
The depth is enhanced in the traditional way by using saturated and warm values in the foreground, in opposition with the cold (greyish) tones of the background.
| As I flattened my layers at this stage, I began working from the background to the foreground. I started painting and defining volumes, then marking the small details by softly highlighting some edges, for example. At the end, I drew very small point lights on each building to give it life and a sense of scale.|
For the closest part, I also used textures to obtain a more realistic touch.
|I adjusted the color balance to get warmer and more saturated values. I also added some grain by using a very light texture overall. I had a lot of fun doing this illustration.|