1. The Art of God of War 3
2. Mohen Leo
3. BILLIONS
4. Rising Sun Pictures
5. Resistance 2: Fall of Man
   
VIEW conference
Thu, 2nd Sep 2010
The premier Italian CG Conference lists program of speakers, workshops and exhibitors for the show in Turin.
MAAC 24FPS Awards
Thu, 2nd Sep 2010
The 7th Annual 24FPS Awards, run by the Maya Academy Of Advanced Cinematics is Calling for Entries. One month to go.
Xfrog 5 for Maya
Wed, 1st Sep 2010
Xfrog 5 is now available for Maya, adding six new procedural Objects.
Animation Mentor Student Showcase 2010
Wed, 1st Sep 2010
The Student Showcase 2010 from Animation Mentor brings short exercises from 2010 students.
Steven Spielberg - Part Two
Wed, 1st Sep 2010
Flickering Myth profiles the career of legendary Hollywood filmmaker Steven Spielberg in the second of a five part feature.
   
Exotique 5

The Art of Gog of War III: Available to pre-order!
Ballistic Publishing has partnered with Sony Computer Entertainment America LLC and Santa Monica Studio to produce the latest book in the Art of the Game series with the truly epic The Art of God of War III.
More >

Exotique 5

CG Workshops: Matte Painting with David Luong
Matte Painter, compositor and VFX guru David Luong is back to take you through the tricks of the trade with his Matte Painting workshop. More >

Dàrtiste: Character Modeling 3 Available Now EXPOSÉ 8 : Avalable for pre-order now
Ballistic's Digital Art Annual can be pre-ordered on the web! This Digital Art Annual comes with free downloadable Photoshop brushes and three specially-commissioned, free video tutorials when it is purchased from the Ballistic Publishing Online Store. More >
CINEMA 4D R12 released
GDC Online
Krakatoa 1.6
Online CGWorkshop - Matte Painting with David Luong
GTC Keynotes
DIGIC Pictures
IBC 2010
A'Design Award
SALT


The story behind the invisible visual effects required in creating Washington DC for Salt.
TOY STORY 3 - Looks are everything in Hollywood, and not even digital toys can age. Lighting and colors in the creation of Toy Story 3.
Auditions - CGChallenge XXV 'B-Movie' Individual Image Master Award winner shows us how he went in the 'Auditions'.
GTA IV - Under The Hood - Grand Theft Auto series art director Aaron Garbut talks to Eurogamer’s Tom Bramwell about GTA IV's development.
Dog of Zone II - Lukasz Pazera shows CGSociety his workflow for the EXPOSE 8 Master Award winning image 'Dog of Zone II'.
The 'Label Story'


Jack Daniel's 'Label Story' campaign from Arnold Boston draws on Brand New School's impressive cross-media talents.
Monkeyhead on Skis - Monkeyhead delivers feature and TV Title sequences for Tanner Hall's 'The Massive' from Red Bull Moving Images and Trainjump Entertainment.
Burma Aid - Updated collaboration by Shilo VFX house on MTV project for Burma brings attention thru inventive CG work.
Krakatoa on Rugby - Unexpected uses Krakatoa on VFX-Intensive Ad for Snickers via BBDO Moscow.
Seagulls drive Volkswagens - Marcelo Souza from Seagulls Fly in Brazil takes us for a drive round the block in their Volkswagen.
BILLIONS


3DVIA bringing 3D to the Billions through Casual Gaming on Social Media.
Resistance 2: Fall of Man - Senior team members at Insomniac Games show us their game play with Resistance 2: Fall of Man.
SALT - The story behind the invisible visual effects required in creating Washington DC for Salt.
TOY STORY 3 - Looks are everything in Hollywood, and not even digital toys can age. Lighting and colors in the creation of Toy Story 3.
GTA IV - Under The Hood - Grand Theft Auto series art director Aaron Garbut talks to Eurogamer’s Tom Bramwell about GTA IV's development.
Mohen Leo


The Studio Supervisor for Lucasfilm in Singapore wants you.
Rising Sun Pictures - The life and moving time for Adelaide's Rising Sun Pictures.
Matthew Baldwin - Celebrated commercial artist takes Luxology modo on a long voyage.
Tim Clapham - Luxx and hypa.tv art director Tim Clapham shows off some of his work in motion graphics.
Allan McKay - Creating chaos for a living, Allan McKay is at home with fire, smoke and total destruction.
Cut&Paste 2010


The Cut&Paste Digital Design Tournament is online and Calling for Competitors.
European Games Award 2010 - The European Games Award ceremony finds winners at GDC Europe in Cologne.
LOOK Effects - LOOK Effects to present The Making of 'Lost' Panel of LOOK staff to participate in VES event.
Autodesk 2010 showreel - ‪Autodesk Media and Entertainment Best of the Best Show ‬R‪eel 2010‬.
F.3.A.R - The new trailer for Day 1 Studios and Warner Bros. F.E.A.R. 3 (aka F.3.A.R.) has been released.
Auditions


CGChallenge XXV 'B-Movie' Individual Image Master Award winner shows us how he went in the 'Auditions'.
Dog of Zone II Lukasz Pazera shows CGSociety his workflow for the EXPOSE 8 Master Award winning image 'Dog of Zone II'.
Breeze of the Past EXPOSE 8 Architecture (interior) Master Award winner Mohamed AbuYhia takes us through the creation of 'Breeze of the Past'.
Portrait of my Friend Haitao Su creates a portrait of a friend and wins a Master Award in EXPOSE 8.
The Top Ten Tips of Texturing Some few hints and tricks that will help you make your own textures look better.
B-Movie: Attack of the 50 foot CGChallenge. Winners announced.


B-Movie: Attack of the 50 foot CGChallenge.Winners announced.
NVArt5: Accelerate contest NVArt5 Competition - ACCELERATE Images of future transport : In the style of Syd Mead
SIGGRAPH 2010 intro The Conference Chair of SIGGRAPH 2010 Terrence Masson talks about what the LA show will showcase.
David Wright talks about Accelerate 5th NVArt Competition Opens Today - Digital Artists Invited to Submit Work in the Style of Syd Mead
Syd and friends in Sydney An evening with Syd Mead, Rob Coleman, Grant Freckelton and Jason Bath. This Friday in Sydney.
The Foundry - Blink


The Foundry digs into the code of image processing and discovers a Blink of an eye.
SeaWorld Fusion CI Studios adopts Prime Focus Software's Krakatoa for SeaWorld TVC VFX.
Mari Jack Greasley, developer and Product Manager at The Foundry, takes CGSociety for a look around Mari, the new texture application.
mental ray 3.8 for 3ds Max 2011 A technical look at the rendering powers of mental ray 3.8 in 3ds Max 2011.
PIXAR POINTS Getting to the point. Exploring Point-Based Rendering in Pixar's RenderMan.
2009 CG RETROSPECTIVE


While the CG industry was active and progressive in many ways, 2009 saw the demise of many studios working in games and motion pictures. In many ways, 2009 was a watershed year.
THE VISUAL EFFECTS SOCIETY Leaner and Meaner, the Visual Effects Society reinvents itself as a truly representative industry body.
Artistic Collaboration EXPOSE 7 artists Donglu Yu and Jack Zhang are getting married.
Scene From a Movie Competition Latest Game-Artist.Net competition brings out talent and skills from the game modeling community.
2008 CG RETROSPECTIVE 2008 CG RETROSPECTIVE
Great White


Andrea Bertaccini puts aside his fear of sharks, and gets right up close and personal with the ultimate predator.
Little Metal Car Édouard Puginier remakes a car from his childhood, complete with engine, lighting, atmosphere and scale.
Ed, Eddie, Eddie!! Marcos Aurélio loves a caricature as much as a good lead break from Eddie Van Halen. He pays homage to Eddie as well as to David Plastik, rock photographer.
Lost in the Wind Hong Jie Cao conjures up a fairy tale drama in Photoshop. Characters from his past make up the cast.
Dangerous Entertainments Bizarre fantasy images are borne of an active imagination. They bring challenges in lighting, perspective, color and stretch your skills for the real world.
Ooh la la!, Andrew Hickinbottom (3D)
Country: United Kingdom
Software: 3ds max, Photoshop, VRay
Minotauro, Tiago Hoisel (2D)
Country: Brazil
Software: Photoshop
Delirium, Sergey Kolesov (2D)
Country: Russia
Software: Photoshop
The heart of black wolves, Yuriy Mazurkin (2D)
Country: Russia
Software: Painter, Photoshop
Stronghold, Dmitry Dubinsky (2D)
Country: Russia
Software: Photoshop
Launch Day, Stanley Von Medvey (2D)
Country: USA
Software: Photoshop
Alice in Wonderland, David REVOY (2D)
Country: France
Software: GIMP
Welcome to Steam Town, Juan Parra (2D)
Country: España
Software: Photoshop
Everything beautiful is far away, Marek Denko (3D)
Country: Slovakia
Software: 3ds max, Digital Fusion, Photoshop, VRay
 

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